Thanks, it’s quite useful for me to assess my future work on O2A2 based on previous work.
I had to dig a bit in the comments of free version to find what the $1 version was bringing (namely label stats), maybe you could expose this more clearly directly on the itch page description.
Since the script is put inside the game folder I’ll have to be careful not to commit the paid version into VCS (at least for public repositories - I suppose it’s OK on private ones only shared with team members) - but I see the free one is under MIT license so I could push it to open source repositories too.