It's a nice interpretation of the theme. I got past the first level but couldn't kill the first boss. If the controls were tightened up a bit, I think it would play a lot better. Seems like a good candidate for controller support as well and maybe a "slow time" mechanic while you aim which direction to dash in. Cool concept, and I like the minimalist look of it. Feels like there's a lot of potential to build on it!