Hey there, here's some comments from a second playthrough. I realized I was trying to jump onto a trigger pad for a cube. This was a little bit of an epiphany, and I was then able to play the rest of your game. I liked the electric motors that would operate in 'forward' or 'reverse' depending on the charge you feed it, this spoke to the theme in a very direct way. My only suggestion this time around is that being able to draw/pull the charge/cube closer would have helped, but maybe I missed that control scheme? I liked the physics of the grab cubes, how stacking them was part of the jumping puzzles, I liked the design of it all, and the whole game played smoothly. Great job!