Congrats On winning the Jam! :)
BigEnterButton
Creator of
Recent community posts
Thanks a lot for the feedback. Two small things:
-The doors I made them and textured them before trying them and was too lazy to redo(that's on me)
-The arrows were actually to shorten the game as a lot of people aren't able to stay in vr for long and there are many games to try so it was the goal of the arrows and to eliminate frustration or being blocked, I do think though that I should've added real quick before the end of the jam an option to deactivate them as there are people like you and me who prefer longer and more mind buggling puzzles(I assume) but I totally understand the point.
Thanks, :)
Didn't have time for more levels unfortunatly but I could make a sequel to the game in the future(maybe even in the VRJam3), also little fun fact: the gun coming in our hands from far away isthe combination of making the grab range infinite, only being one grabbable object and being lazy to make a gun respawn system. Thanks for the feedback :)
Thanks for the feedback :) there actually aren't any place where you need to jump except for the end where the big robot is and if you are talking about where there is text saying "press A to jump if needed" it is more of a help then anything in case the cube was not correctly pushed. Also yeah I know about the two handed grab I should've removed the handle or add last minute two handed grab though I was too lazy to change it lol(and not enough time). But thank you very much for the feedback :)
Incredible frickin graphics! But... Although the gameplay started well, I had a few problems:
-the left joystick snap-turn was very annoying as I kept getting disorienting myself when accidentally hit it when trying to move right or left
-the level progression seemed weird as I couldn't get passed where you light up the forest because I took like 15 minutes running around trying to find what I din't light up and eventually noclipped the deer into the ground so I just closed the game
But anyway I loved the graphics and audio which were the best in this jam for sure :)
I really like the concept of the game! Although it is fun, it isn't a very long fun as it is more of a educationnal game but it could be used with much more extended features such as interruptors, multiple loops in the circuits, intensity(over powering could make things explode if not using resistor) and so on. Other then that I also really enjoyed the handling of components which was very satisfying.
I like the idea of the game but it didn't feel quite polished, for instance the zapping didn't do much damage from closer spaces + the minautors went at the same speed as the player which made the game not very satisfying until we understand it as there is a lack of feedback on player and enemy health.