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A member registered Jul 15, 2022 · View creator page →

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Thanks a lot for the feedback. Two small things:

-The doors I made them and textured them before trying them and was too lazy to redo(that's on me)

-The arrows were actually to shorten the game as a lot of people aren't able to stay in vr for long and there are many games to try so it was the goal of the arrows and to eliminate frustration or being blocked, I do think though that I should've added real quick before the end of the jam an option to deactivate them as there are people like you and me who prefer longer and more mind buggling puzzles(I assume) but I totally understand the point.

Thanks, :)

Thanks I appreciate it, and yeah the c++ thing is just outright weird but I think it's just a problem with the engine as replaying the game will require you to reinstall it even if already done which is quite weird and it only did it in unreal 5.4 for me and not with other versions :)

Didn't have time for more levels unfortunatly but I could make a sequel to the game in the future(maybe even in the VRJam3), also little fun fact: the gun coming in our hands from far away isthe combination of making the grab range infinite, only being one grabbable object and being lazy to make a gun respawn system. Thanks for the feedback :)

Thanks for the feedback I really put a lot of effort into the core gameplay and glad someone liked it. Also the gun going upward is normal if it was about a little less then 40 degrees I was just too lazy to fix it and eventually forgot about it(like a lot of things lol)  :)

Thanks for the second feedback and I did think of adding the draw/pull function but forgot about it mid developpement lol. But I'll try thinking about this sort of thing in the futur :)

Thanks and sorry for the play button the menu was done in about 20 minutes before posting the game and I kinda just wanted to be done with it but thanks for the feedback :)

Thats what I didn't understand breaking the robot limbs, I'll likely retry your game. Also I think if you want to continue the project you could put visual weakpoints to the robots just to help visualise where hitting would work better.

Thanks for the feedback :) there actually aren't any place where you need to jump except for the end where the big robot is and if you are talking about where there is text saying "press A to jump if needed" it is more of a help then anything in case the cube was not correctly pushed. Also yeah I know about the two handed grab I should've removed the handle or add last minute two handed grab though I was too lazy to change it lol(and not enough time). But thank you very much for the feedback :)

Yes I did try using the alternative locomotion though it does not quite feel natural to me but adding both locomotions as options is a great way of abling more people to play the game in a confortable way

I don't quite know why I like the visual but it reminds me a bit of comics and cartoons and for the gameplay I think difficulties/levels could add more to the gameplay via numbers of crystals coming amount of places they can arrive, etc

Incredible frickin graphics! But... Although the gameplay started well, I had a few problems: 

-the left joystick snap-turn was very annoying as I kept getting disorienting myself when accidentally hit it when trying to move right or left

-the level progression seemed weird as I couldn't get passed where you light up the forest because I took like 15 minutes running around trying to find what I din't light up and eventually noclipped the deer into the ground so I just closed the game

But anyway I loved the graphics and audio which were the best in this jam for sure :)

Absolutely loved the full body ik and the combat although I couldn't progress as the electricity bar wouldn't go up after killing an enemy.

Loved the visual and the gameplay but I feel like it was way too short(finished in like a minute or two) maybe you could add some form of replayability via more levels or more difficulties :)

I don't know why but I think this is the game on which I played the most in this jam + it's really satisfying to hit the big flies with the 1 damage tool(forgot the name lol) a bunch of time super fast, odly satisfying :)

I thought it was difficult to hit the last row of "zombies" and the controls were not working quite as shown on the screens, I hope you will be able to fix this or not encounter the same problem in the future.

I really like the concept of the game! Although it is fun, it isn't a very long fun as it is more of a educationnal game but it could be used with much more extended features such as interruptors, multiple loops in the circuits, intensity(over powering could make things explode if not using resistor) and so on. Other then that I also really enjoyed the handling of components which was very satisfying.

I like the idea of the game but it didn't feel quite polished, for instance the zapping didn't do much damage from closer spaces + the minautors went at the same speed as the player which made the game not very satisfying until we understand it as there is a lack of feedback on player and enemy health.

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Forgot to say in the game page(and don't want to modify it after submission) that all assets were made during the jam using Blender, Quixel Mixer and Unreal with the exception of the model of the Autonomous Sentry Turret(big robot at the end)

Thanks for the feedback :)

Yes I was solo, thought I used a very easy workflow using the starter content of unreal. So I made a procedural object handling system and used the textures on simple models made in less then 5-10 minutes each uv unwraped and that's it. Thanks for the feedback :)

Thanks :

Thanks :)

Thanks for the feedback :)

2nd key wasn't obvious I will admit :)

Yeah, I need to rework my level design... but thanks for the feedback :)

Didn't see it like that but, for all the controversies around him, some people are going to be happy of shooting them :)

good luck have fun :)

Going to be honest... I don't know. You can use your imagination. It is apart of the not very much there lore :)

I will totally admit that it is a bit too repetitive and that I should've added more levels and enemy but I din't had the time. The helicopter was inspired from Warzone 2.0 where helicopters would drop bots and I wanted to recreate that but didn't have time for more. But happy that you liked it :)

Thanks, love the game's cold weather as well :)

Thank you very much, I did consider putting in some more levels but I didn't have time for it(though I could of scrapped sound design as it was bad and put more levels instead). Happy you enjoyed it :)

Love crushing felow humans in my car :)

Maybe I'm just bad but this game is way too dificult in my opinion. My highscore is 32 seconds

But other than that, the concept is very nice as well as the style :)

I like the style of the game :)

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The visibility seems quite bad(Trail blocks vision and enemies are dificult to see) and it is difficult to hit the targets. But overall is a good concept and visuals are good :) 

This is a Unity game and it is against the rule(Unreal only)

Really fun and engaging! I went as far as finishing without taking a hit(with more then a few attemps) and it is overall very fun though it would be nice to have more levels :)