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Maybe I missed something but it seems like I couldn’t get very far in the prototype. I like the strong aesthetic and I think the concept has good potential from a gameplay standpoint. My biggest complaint is that the player’s body seems to have a lot of mass right now. The fans don’t feel very strong and react slowly, which means moving between them without falling out of the world is slow. Also, the FOV is low enough that it makes me a little nauseous. I can see the potential for this game to work with the themes of this jam, but I think you could do more to make that connection.