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I mean, it kinda had stopped for a while – I wasn’t able to devote a lot of time to it. But I’ve been trying to change that over the last couple of months.

The version you might’ve played is written in LÖVE. It’s an open source framework built on top of a bunch of open source libraries. You write code in lua. LÖVE doesn’t have anything built in, you sort of have to find libraries that do what you want or write them yourself.

I have links to (nearly) all the libraries I used here: https://drhayes.io/games/gemini-rising/technology

I’m very strongly considering switching to Godot because v4 is pretty awesome. I’ve already transferred all the art assets and a lot of the sprites, just making sure I actually know what I’m doing in it first.