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(-1)

The game looks cool I don't at all want to take that away from you and it's obvious you put in effort making this, but dude, you should really learn how to add the extremely basic graphics option to give the player access to fullscreen and windowed modes WITHIN the same build instead of releasing separate builds. It's Unity afterall, the ability to do that is literally already built into the engine.

(+3)

guess I was too busy learning literally everything else, but ok, I'm always open to learning new stuff. So, how do you do this simple built in function? In detail, if you would be so kind

(7 edits) (-3)

Oh cool, so even though my thoughts on your release were overall positive, instead of being reasonable regarding the extremely minor criticism I gave regarding a function that is available in virtually all games, which is a pretty universally expected QoL feature and which, again, has a function for it built into Unity which would only require you to add a few additional lines of code and a basic button to enable/disable it, you decide to seethe and sarcasm-post because you need me to Google something for you.

https://docs.unity3d.com/ScriptReference/Screen.html

https://docs.unity3d.com/ScriptReference/Screen-fullScreen.html Enjoy!

(+1)

I gotta be honest dude, I dont really care what you think one way or the other. You just seemed fairly confident of what you were saying, so I thought I'd let a little line out. Didn't anticipate you'd hang yourself with it though, seems like a bad look...