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(2 edits) (+1)

Thank you so much for your kind words, happy you enjoyed the demo. It really means a lot to me and boosts the determination to finish the full game even more!

It's hard to say exactly how long the whole story will end up being. Consider the demo to be approximately 30% of the entire game.

It's great you've been noticing easter eggs. There are also little refferences to, e.g., Undertale and Skyrim, and many others (perhaps not so obvious though).

Amazing that you finally find the treasure! It is pretty crucial to the old guy's arc, storywise. Also you can try to solve the puzzle with the small birds in the city if you want.

As for the Carnival points - consider this to be a special attack meter (like in fighting games or TPs in RPGs) and not your typical MPs (nevertheless, you can still fill up you Carival gauge and use Carnival-based abilities outside of the battle but you can't keep them for a combat - and vice versa). I wanted Carnival points to be that way to compliment the lore, that chaotic, under-researched nature of Carnival energy. On the other hand, Feint (purple) gauge works as a regular MP gauge.

And my special gratitude to you acknowledging the language, that means a lot!

You're welcome :) That's the very least I can do to thank you for making this awesome game.

The birds puzzle? Oh, looks like I've totally missed this one... I don't even remember coming across small birds in any part of the city location.


I reached the demo end this morning, viewing the intriguing scenes after credits. For now, I'm really invested in Dorothea's story. I hope I'd be able to make her happy in the full version. (No, please don't tell me what you've got in stock for her - I'd rather discover that on my own.)


The old man's my next favorite. That medicine for his joints cost a fortune (90% of money I had at that moment) but was totally worth it. And I'd love to meet the Dnege once again - he's such a good fun.