How did you get the last two? The best-hidden ones? I've done this game a few times and still it's 86% for me. The only room I haven't explored is the one requiring 16 lives to pass through.
wolfgames
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I loved this one! It was nice to meet Rosemary and Tetrine once again and learn a bit more about them. Thanks a ton for providing the walkthrough for all-ending seekers like me!
I encountered no issues while playing. Getting Ending 2 a few times (it was just me sticking to the most sensible answers ), I turned to the walkthrough to unlock the rest. I followed the guide precisely to get 1 but was somewhat surprised to arrive at 3 instead. I'm not a person who avoids bad endings and I'd unlocked that one before so I wasn't really shocked but I decided I should let you know.
Altering one single choice fixed that. I asked "Are you feeling safe?" instead of bringing up the shal (which didn't seem to go well with Rosemary's persona in this path anyway) and enjoyed the happy ending.
You're welcome :) That's the very least I can do to thank you for making this awesome game.
The birds puzzle? Oh, looks like I've totally missed this one... I don't even remember coming across small birds in any part of the city location.
I reached the demo end this morning, viewing the intriguing scenes after credits. For now, I'm really invested in Dorothea's story. I hope I'd be able to make her happy in the full version. (No, please don't tell me what you've got in stock for her - I'd rather discover that on my own.)
The old man's my next favorite. That medicine for his joints cost a fortune (90% of money I had at that moment) but was totally worth it. And I'd love to meet the Dnege once again - he's such a good fun.
How long is the full version going to be? (The more the better as I've absolutely enjoyed the demo. 9 hours and running as I want to unearth all the hidden gems. Already found Mario, the Bechdel Test and Dorothea's childhood friend. Wondering if that spot on the old man's map is included within the demo.)
The comment below criticizing your dialogue feels so unfair. To me, it reads just great, period-appropriate and witty, never feeling too long or boring. I'm not a native speaker, but I read and write in English a lot, I used to translate fiction into it so I can appreciate the effort you put into making your characters' speech flow so smoothly. The Dnege's line praising the guards for politeness, in the very beginning, is my favorite.
With all the visual beauty and great stories, I must say the carnival points are weird at best. At Level 1, I had a decent amount of these, but once I advanced to Level 2, they were nullified (I didn't use them up in battle, they were just reset to zero at this precise point). Before facing the Duchess, I pumped my CPs to 48 using the grapes, but entering the battle, Triche appeared to only retain a meagre amount while Dr. Becco still had all of his CPs. I'm puzzled by whether this is a bug or the way CPs are supposed to work.
Thank you! That did the job. I reached what looks like the end - for now. It says more chapters are coming in Spring 2024, and I'll definitely stay tuned for them. From what I see, that's going to be an even more amazing adventure than Asher!
Can you tell me how many chapters it is going to have? And how many endings?
I enjoyed Asher and proceeded to this game but got stuck. In the library, I found the key, but using it on the drawer gets me nowhere - it's still stuck and won't move more than an inch. Is it a bug or am I doing something wrong? (I'm playing the Windows version.) I've tried all actions available in the room, and I can't leave it or use the phone.
I loved this one! So beautifully written and imaginative. The art is awesome, with its vintage black-and-white charm and so much in the spirit of the story. I got Ending 8 first and then unlocked every other one - all in just one evening.
I also started The Empress of Aeser but got stuck quite early into it.
Hi guys,
I'm new to game making and use Twine to create interactive stories. Today, I've tried adding sound to my game for the first time. It works perfectly when I launch the file on my PC, but the sound won't play when I launch my game here on Itch. I've uploaded all my sound tracks with the game HTML file to Itch, for the game to be able to 'see' and play them, but it won't. Any ideas on what I'm doing wrong and how to fix it? Please.
The game is here: https://ingridwolf.itch.io/keeping-up-with-the-buzzards
I liked the game's concept. It is harder to win than it seems! I've played it several times. It is really difficult to keep a balance. Even when you just leave all non-violent posts be, one of the sides always comes to prevail.
I really wanted to play this game during the jam and rate it, but got overwhelmed with work. So I'm catching up now.
Thank you for making it! And for this awesome jam!
Thanks for your feedback.
In truth, I had no intention to punish anyone for their views. That was just an attempt to realistically model the possible scenarios of the immortality pill being dealt with in this or that way. Sure I couldn't leave my own assumptions and beliefs completely out, and I see why a single good ending in a game like that may feel biased. I will consider adding a few more to represent a greater diversity of worldviews.
Ingrid Wolf
Oh, that's why those tree people were so fast! Thank you for sharing this! That's a great feature to hide in a game, so realistic.
As for me, I put two references to the French Revolution in the math within my game. The two numbers in the first puzzle together form the year when it began; one number in the last puzzle is the year when the king was executed and the Republic declared.
That was my first game jam, and the first game I worked on alone. I kept it very simple, so I didn't really get exhausted. Just had much fun and a great feeling of freedom from overly high expectations when creating it. I'm now enrolled in another jam, and will certainly join this one again next time.
My game:
#63
I didn't even hope to get that high with a text game using no visuals or sound. It was my first jam game and second game ever. Looking at the competition, I'm totally stunned by how high I managed to get - and how low I found some of the games I admired.
My greatest regret is that I planned my time poorly and failed to rate some games I wanted to. I got confused about the voting time. Dunno what made me think it ended on Sunday evening! So I looked forward to playing and rating those carefully selected games on Sunday... just to check my game's page in the morning and see it was already over. It would be great if a full weekend was allowed for rating.