Hey Chris! I was wondering your plans for the future with the TileMap being deprecated in favor of TileMapLayer. Will you update the plugin to use the new Node or only support current and older versions of Godot? Also, is it possible to stack objects on Isometric mode? If not, will that be added in the future?
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I plan to implement for TileMapLayer and keep backwards compatibility for TileMap if possible (have to experiment more with #region for whether that can be in the same plug-in version)
There's not direct object stacking in isometric ATM. I can add it to my requested features list though. You're looking for multiple objects to occupy the same square while visually being stacked on top of each other right? (Disgaea turn based tactics comes to mind where you could pick up allies or enemies) If you have an example link, that would help - thanks.
That's lovely!
By stacking I mean something similar to Unpacking, where you can place a 2x3 table, and then on top of it you can stack different smaller tiles like decorations or a TV. But yes Disgaea is also a good example of this from what I can see. I'll try to implement it with the current version of this plugin but having it builtin would be extremely useful! I'll link two videos that I came accross before finding your plugin, maybe they will help if you decide to implement this in the future :)