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I plan to implement for TileMapLayer and keep backwards compatibility for TileMap if possible (have to experiment more with #region for whether that can be in the same plug-in version)

There's not direct object stacking in isometric ATM. I can add it to my requested features list though. You're looking for multiple objects to occupy the same square while visually being stacked on top of each other right? (Disgaea turn based tactics comes to mind where you could pick up allies or enemies) If you have an example link, that would help - thanks.

That's lovely!

By stacking I mean something similar to Unpacking, where you can place a  2x3 table, and then on top of it you can stack different smaller tiles like decorations or a TV. But yes Disgaea is also a good example of this from what I can see. I'll try to implement it with the current version of this plugin but having it builtin would be extremely useful! I'll link two videos that I came accross before finding your plugin, maybe they will help if you decide to implement this in the future :)

Tilemap Stacking in Game

Tilemap Stacking Through Code

Looks very doable. I have it on my todo list but working on some other core features first. Thanks for the great examples.