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Hi!

I'm sorry to hear you're frustrated. I can guarantee you the game is NOT broken as I've play-tested it at least 300 times throughout development and more than 20 times after.

The spot you mentioned will not show up in the wrong place/root therefore I'd suggest you try and find the right root to encircle.

I need to admit that it saddens me to see the game design I worked on so hard - making this game as simple as possible (it could even be called a walking simulator) - is still offering a great deal of difficulties to some of its player base - especially to the small minority that also leave comments here. I don't know if it's bad design or it's something people are just not used to. Certainly this game is not your average point and click game with arrows that hold your hand telling you where to go and what to do. Is this what people want? I am genuinely curious.

I hope I didn't come out as too defensive. Leaving a comment saying a game is bad is not helping T_T. I'd be the happiest if people would be more specific, sending me an email for example and describing how the perfect game would look like for them. Or how TreeEater would have been a perfect game in their opinion. You can always send me an email to the following > daniel.arturelli@gmail.com. Game development is difficult and I am still learning. Also I've decided to release a map of the dark area. I know I'll spoil the game for some people so please use it only after you tried playing the game without it.

Cheers!

It's alright feeling defensive about a project you worked extremely hard on, just remember that QA testing is a fickle thing

What seems obvious and simple for you might not be the case for others, since you're more or less the only one who knows the full extent of how the game functions

It's not a failure of design, just a foresight issue 

I totally agree with you! thank you for your understanding and if you have an idea or concept don't hesitate to reach out to me :)