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(1 edit)

Assertion failed: GetFName() == NAME_None [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp] [Line: 130]

Please digitalfurbelow, if you are reading, this bug *still happens*. Once again, it only happens in the Overworld, and it never shows up when in a dungeon. Usually I would be playing the game for a few minutes normally, and then this error message pops up and the game crashes. It happens during both battles and just walking around normally or even when you are in your character's menu.

Maybe the game closes because the PC can't support it anymore

As I stated before, this does not happen in dungeons, as I can sit in there for hours with it not crashing, so your explanation doesn't make any sense.