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Most important changes since last demoday (DD 55):

  • Overload now only slows a character down at 100%, lower overload only affects runaway speeds
  • The "Loading" perk no longer affects speed penalties from overloading, but now doubles the capacity of bags
  • Characters with the "Greedy" trait can see loot on the map
  • Added plants
  • When "Tenacious" characters survive, invulnerability is activated for a couple of seconds instead of dodging
  • Extra stat points are now given 1 for each level up
  • At level 5, an extra perk choice is available instead of 5 stat points
  • New dynamic reticle reacts to accuracy and aiming (has new settings)
  • The combat indicator (next to the health bar) shows when enemies are alarmed outside of the combat status
  • New game logo, animated
  • Maximum item glow highlights simple items more intense
  • Updated tower texture on the title screen
  • Smooth increase/decrease for HP/RP/TP/EP/SP and Exp bars (enemy HP bars too)
  • Enemy health bars have lines for easy determination of approximate amount of health (has settings)
  • New charge effect for Fighters
  • The "Sell Junk" button is customizable in the trade window itself
  • Revamped the graphic effects of electrical skills
  • Some slight code optimization