Most important changes since last demoday (DD 55):
- Overload now only slows a character down at 100%, lower overload only affects runaway speeds
- The "Loading" perk no longer affects speed penalties from overloading, but now doubles the capacity of bags
- Characters with the "Greedy" trait can see loot on the map
- Added plants
- When "Tenacious" characters survive, invulnerability is activated for a couple of seconds instead of dodging
- Extra stat points are now given 1 for each level up
- At level 5, an extra perk choice is available instead of 5 stat points
- New dynamic reticle reacts to accuracy and aiming (has new settings)
- The combat indicator (next to the health bar) shows when enemies are alarmed outside of the combat status
- New game logo, animated
- Maximum item glow highlights simple items more intense
- Updated tower texture on the title screen
- Smooth increase/decrease for HP/RP/TP/EP/SP and Exp bars (enemy HP bars too)
- Enemy health bars have lines for easy determination of approximate amount of health (has settings)
- New charge effect for Fighters
- The "Sell Junk" button is customizable in the trade window itself
- Revamped the graphic effects of electrical skills
- Some slight code optimization