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1. Of course you could previously just spend like 10 minutes IRL spamming through skip and go 100 days in game of doing this to get all the money you needed. But doing so felt like a massive chore. It felt much more in pace with the games events when I would just do it when there wasn't an event at that time. Which resulted in doing it about once every 2 days. Sometimes more. So even though it's maximum of 2 has increased to 8, its far more than just 4x more frequent because you can do it every day. Made exponentially worse by having to wait for the clock every time,

For me personally this just wrecks the flow and just feels worse. Maybe others won't agree. Just providing my feedback.


2. I was able to do class lessons at 22, and it progressed it to 24. Maybe that's the only one thats broken or maybe it was just bugged out because it was a save from a different version and needed a full day to pass first. 


3. Not really important but im like 99% certain it was displayed as evening on time transitions and the up left corner. But referred to as "night" when looking at character cards. I wrote evening as this was what I saw in the game. 


4. A time slot used to essentially be a slot for an activity (but also a category that could enable different activities). Effectively this means that increasing it to 15 activities a day means 15 slots. I would say its 4 time partitions (or categories) now. But each of those partitions has multiple slots. (15 may not be the exact number, but its something close to that.)


5. Valid. I wasnt directly pressing the skip time button, my head was in the space of still doing some grindy task to pass time (like job or club), and since I had to do many of those, I had to go through the clock multiple times. Overall though yeah I was exaggerating even when doing it thst way. More like 20 seconds. But 20 seconds of loading when there was previously 0 is frustrating. 

...............

In terms of "emotional" responses: how a change feels when experiencing it is really the most important part. It is well known that the "impact" of lag from input to action isnt linear. For example, If you click on a "continue" button, having a 1 second delay wouldnt really be noticed. You could experience it 100s of times with no frustration due to it. But a single instance of a 5 second delay would be noticed and frustrating. So even if you made it so you had to press this button 5 times less, but made the delay 5 times longer - it DOESNT balance out. That 5 seconds is more impactful on how it feels to use the application than 100s of 1 second delays.

Point being: how it feels doesnt directly translate to the numbers. Its almost more accurate to describe it in exaggerations, as that tells truer to how it impacts the experience than just numbers does.

...............

Anyway, sorry to have made this into a big thing. I was just trying to get a feel for if others felt the same way, and wanted to make sure it was addressed as the game is great - but this kind of thing kills games for me. I hate waiting on waiting.