I remember it being fro. The very first scene after pressing start. Whatever the first thing that required me to press something, didn't register my press
Sploodgebutt55
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"want to be lead by hand" .... thats quite the understatement of not wanting to memorize a 12 digit code, or to waste time MINDLESSLY testing which person to visit and at what location when you want to trigger events. Its not something you have to think out / solve - its literally just guess and check for the sake of making it take more time to get through the game.
Furthermore - its one thing to make the game that pointlessly tedious. Its another to go out of your way to try and prevent people from removing the mindless grunt work.
I love the story - but the **game** is annoying as fuck. It basically forces you to waste tons of time going through tedious trial and error finding how to trigger events. Luckily this can be solved by mods. Although Selebus hates that people have made these and bans any mention of it on his discord page (along with any mentions of solutions to the ridiculously annoying "puzzles" - which often are entirely about memorizing or writing down numbers to use later...).
Its really annoying when these games just don't have a "back" button. (Or atleast the side swipe option for mobile)
Way too often I accidentally hit a choice before I even see the options.
Also would be nice to have "skip" re-added as well.
I really understand why devs go out of their way to remove these quality of life features.
any chance for just a compressed version? Wanting to try it out using joiplay on Android, but I getting the spare 20GB space free without evening knowing it will work is a massive hassle (7gb download + (7+)gb for the unzipped + 5 gb space needed empty for phone to not throw a fit about running too close to max when trying to unzip a 7gb folder)
Only asking because I assume (perhaps incorrectly) that there may be a quick and simple way to downsize the renders to half height and width (quarter the memory). What i mean is- i hate to ask for something more from someone producing free content, and im only doing so because im under the impression that the extra work would be negligible.
1. Of course you could previously just spend like 10 minutes IRL spamming through skip and go 100 days in game of doing this to get all the money you needed. But doing so felt like a massive chore. It felt much more in pace with the games events when I would just do it when there wasn't an event at that time. Which resulted in doing it about once every 2 days. Sometimes more. So even though it's maximum of 2 has increased to 8, its far more than just 4x more frequent because you can do it every day. Made exponentially worse by having to wait for the clock every time,
For me personally this just wrecks the flow and just feels worse. Maybe others won't agree. Just providing my feedback.
2. I was able to do class lessons at 22, and it progressed it to 24. Maybe that's the only one thats broken or maybe it was just bugged out because it was a save from a different version and needed a full day to pass first.
3. Not really important but im like 99% certain it was displayed as evening on time transitions and the up left corner. But referred to as "night" when looking at character cards. I wrote evening as this was what I saw in the game.
4. A time slot used to essentially be a slot for an activity (but also a category that could enable different activities). Effectively this means that increasing it to 15 activities a day means 15 slots. I would say its 4 time partitions (or categories) now. But each of those partitions has multiple slots. (15 may not be the exact number, but its something close to that.)
5. Valid. I wasnt directly pressing the skip time button, my head was in the space of still doing some grindy task to pass time (like job or club), and since I had to do many of those, I had to go through the clock multiple times. Overall though yeah I was exaggerating even when doing it thst way. More like 20 seconds. But 20 seconds of loading when there was previously 0 is frustrating.
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In terms of "emotional" responses: how a change feels when experiencing it is really the most important part. It is well known that the "impact" of lag from input to action isnt linear. For example, If you click on a "continue" button, having a 1 second delay wouldnt really be noticed. You could experience it 100s of times with no frustration due to it. But a single instance of a 5 second delay would be noticed and frustrating. So even if you made it so you had to press this button 5 times less, but made the delay 5 times longer - it DOESNT balance out. That 5 seconds is more impactful on how it feels to use the application than 100s of 1 second delays.
Point being: how it feels doesnt directly translate to the numbers. Its almost more accurate to describe it in exaggerations, as that tells truer to how it impacts the experience than just numbers does.
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Anyway, sorry to have made this into a big thing. I was just trying to get a feel for if others felt the same way, and wanted to make sure it was addressed as the game is great - but this kind of thing kills games for me. I hate waiting on waiting.
Um anyone else really really frustrated with the new update? I am playing it back through completely again and the time it takes for time transitions is ridiculous. Especially when it starts slowing down near the end. There needs to be an option to make this instant or skip it by clicking the screen.
additionally its kind of broken. Activities seem to only take up like 1.5 hours so you can do things like the club dancing around 8 times a day, and atleast some things that previously weren't available in evenings are available all the way up to midnight. It seems instead of havinh 4 time slots a day, i now have like 15. And if I need to wait for a time slot I have to spend like a minute waiting for the new clock animation
Im confused.
So it says 0.0.1 (and 2) are a remake, nut from what i can tell it seems to just be a series of stories from before the start of the original game?
Also confused with these stories ending with "this is the end of the content so far" (or somrthing like that). Are each of these 8 stories going to be expanded?
Is the plan that once you finish these, you are going to remake the main game content? Are new characters, thst appear in these stories, possibly going to be retroactively edited into the main game?
Sorry for so many questions but I just dont understand what is happening. Im loving it of course, but still very confused. I just started this now (didn't get the 0.0.1 originally), and after reading the 0.0.2 changelog, I kind of assumed when it said "chapters 2 and 3 now fully done!" That it meant the chapters 2 and 3 of the main story were fully remade.
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And lastly, is there any work being done to continue the main story or is everything going into these precursor short story like episodes?