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(1 edit)

just wanna be fully sure - can we use in-engine animation features for the sprite? (not just the breathing etc. mentioned in the rules, but moreso stuff like renpy's feature where you can create a camera shake, or making the sprite float around in space type of vibes)


edit: sorry to ask another question as well, but do dialogue "beeping" sounds count as the one sound effect we are allowed, or as part of the GUI? (like... when dialogue and other text is being written typewriter style, beeps happen as the text appears - similar to games like stardew valley or animal crossing (example))

(+1)

In-engine animations/transitions etc like the ones you described are encouraged! They're a part of code and therefore don't count towards the character limit

And for the second question, beeps can be used for voices!  (and would be( as you described) taking the "slot" of a regular VA:

ONE VOICE ACTOR

Your entry's single voice actor...

  • can be replaced by sound effects / beeps processed to act as voices (this does not count as the sound effect)

    Regarding usage of voice beeps in lieu of voice acting: you may create different beeps per character as long as it remains consistent to that character.

omg i didnt even think to look in the VA section OTL - tysm for the quick asnwer !! <33