ahh tysm for the kind words, i rly appreciate it 🥺💜 and im glad you enjoyed the game !! ;w;
AstralRam
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hey ! i couldnt find anything on this, but would trigger warnings at the start of the game count against the 1000 word limit? there's a couple topics in my game that may be triggering, and i wanna have a screen at the start just to state that. would this perhaps count under a sort of splash screen, or no?
hi ! i just wanna check in that the gui i made follows the rules:
image 1: how it looks when all menus and other gui windows are closed (slightly visible)
image 2: how it looks when all menus and other gui windows are open
these are fery rough sketches so i hope they make sense 😅😅
concern as to why it may not follow the rules:
ive made the gui look like a bunch of monitors overlaying one large/main monitor. they are always slightly visible (and hovering over lil 3-lines menu in top left corner brings out the menu buttons), and thus integrated into the large/main monitor. howerver, since the large monitor would be overlaying the sprite and background (creating an illusion that the sprite and background are viewed on a monitor), im worried that this is not seen as being actual gui, and would thus be seen as a second overlaying image.
i hope this makes sense ?? im having a difficult time describing it lol. i just dint wanna do all the work for my idea tonthen have it be rejected on a possible technicality heh
yeah sorry, i realise now that my explanation wasnt exactly the best 😪 the image in my head definitely leans more towards small particles than the image example i sent 🙂↕️
im gonna try out the shader pack you linked (tysm for linking it, it looks super cool!! 💜). if i dont like any of the shaders, ill probs come back once ive tried to mock up a demonstration of what i had in mind hehe
would screen flicker/image static be able to count as a kinda "particle" under this rule:
[you may] use custom particle effects, so long as there is only one type of particle being used (e.g, cherry blossom petals, fire, etc.)
or would doing that break this rule:
[you may not] use masks (via multiple separate files) to create secondary versions of the background image on screen
(essentially my idea is for the game to be like communicating with someone in outer space through video, so itd be nice if i could add particles of static/flcikering to the "video feed". the amount of static/screen flicker wouldnt change through the game, it would be fully consistent - i would merely want to use it as an ambient particle effect to make it feel more like real video communication. but im just not fully sure if this would be too much of a "mask/overlay" to be allowed?)
this is the closest example i could find (from RE7) - notice the lines making it look like a video feed? id do something similar, with a bit of looping particle flickers
just wanna be fully sure - can we use in-engine animation features for the sprite? (not just the breathing etc. mentioned in the rules, but moreso stuff like renpy's feature where you can create a camera shake, or making the sprite float around in space type of vibes)
edit: sorry to ask another question as well, but do dialogue "beeping" sounds count as the one sound effect we are allowed, or as part of the GUI? (like... when dialogue and other text is being written typewriter style, beeps happen as the text appears - similar to games like stardew valley or animal crossing (example))
hey ! i was looking around to see if this question had been asked/answered hehe, but im a bit confused by the answer, since there is a rule stating:
[you may not] use an image which is created in such a way that focusing on segments effectively changes scenes
does that rule not count for panning in-engine? or is it about how much the "scene" changes between each pan (e.g. you can do panning with a panorama if its in the same room, but you cant make an image that you pan between where its fully different rooms/places?) just wanna make sure i understand before i start working on my bg hehe
use any engine to create a game that is considered a VN first and foremost (e.g. due to the required assets needed, an engine such as any version of RPGMaker would not be allowed)
I was looking through games submitted for O2A2 in 2023, and one of the first ones in the list was made in RPG Maker. Is this a rule that has been added for the upcoming 2024 jam? As far as I could tell from playing the game, it only had 1 sprite and 1 background - are the required assets mentioned in the quoted rule "hidden" in some way from gameplay, or..? I hope the question makes sense ! <3