The only issue with movement I spotted was that I couldn’t jump while I was next to something (it happened with one of the tables for sure).
Oh yeah, now I see it. It’s specifically when trying to run into a table. I should be able to sort that out at some point.
the jump sound gets annoying if you spam it,
That sounds a like a nice non-mechanical way to prevent jump spamming, lol
I need to have some feedback when I whack the walls with a melee weapon
I do need to add visual feedback when striking inert statics that take damage, but against the environment in general I’d have to do a separate trace just for world collision. One more trace isn’t a big deal especially as it’s only the player doing it but this still doesn’t seem that important.
more projectile enemies please
These are in the works
Would also prefer if the walker had a more interesting attack pattern
I intend for each enemy to be rather simple with encounters combining more and more of them together as the game progresses. I have at least one variant mech in mind and will be using more of the simultaneously on the later maps.