Hi! I had a question regarding the shaders in renpy!
I know you mentioned above in the thread that there was only one normal map for lighting was allowed, does this apply to shaders as well for gradient effects for example?
Like would I be able to have multiple coded in shader gradients (EX: 1 black to transparent, and then 1 like black to red) or are those just limited to one as well?
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So would this apply to coded in squares and rectangles as well?
For example,. we have one coded in as a screen with fixed rectangles to cover part of the screen (not to get around bg or anything, but like the square is between mc and the background)
would that still be allowed or no?
I know you said as long as its all coded, but I don't wanna push the rules too far. Just trynna get creative