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Moving the tank feels good and intuitive. I think this is what counts most at this stage. The following a list of stuff that really annoyed me.

- Idk why Godot devs insist on shipping their demos in small non-resizable windows. In your case it was especially bad because it probably caused some of the issues below.

- I presume shots are fired in some sort of arc. At least I missed many direct shots. I was not able to see WHY I missed, though. Meaning I would have liked to have some visual feedback on where the shot went (instead of hitting the target), some smoke in the air, or seeing the actual projectile (like rockets in q3) - but I couldn’t see anything.

- Mouse sensitity is really damned high. I could only move the turret with accuracy when I used both V+RightClick. I set my mouse to absolute lowest DPI and the sensitivity still felt way too high.

- Zoom felt kinda pointless in terms giving more vision, but I guess it will depend on the weapon?

VOD https://www.twitch.tv/videos/2189669865

Disclaimer: I have never played another tank game.

Hey thanks for playing the game and thanks for the VOD, I'll check it out as soon as I can.

Quick question: When you say that the mouse sensitivity is too high, did you try adjusting it in the option's menu?

>did you try adjusting it in the option's menu?

I did not.