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(+1)

Here I am, again, to one more unasked and unnecessary long feedback.


This update is great. Definitely a step in the right direction. At first, I was worried about the changes in enemy HP, because the previous difficulty in battle wasn't a problem for me, but the game actually feels better with this nerfed enemies. I didn't like so much the increase in time to get the balls. Maybe because I'm to used to 60 seconds, but the limited time created fun situations for me where I had to crazy run around the map to find the ball, and delivery it to the goal with 2 seconds lasting. With 90 seconds, this kind of situations almost never happen. I understand that many was complaining about the difficulty, so the change was probably for better, but I can't help but found the game a little tedious with 90 seconds.

In other hand, the changes about collecting cards more easily are great! Being able to see each propose from the prisioneers before choosing one is a change I didn't know I needed so much. Great idea. Being able to buy unlimited cards packs is a change I've asking in ages, so is really welcoming. Being able to change the color of a card, I cant help but have that boomer feeling of "now it's to easy" and "in my time things were harder", but I think the change is truly welcoming anyway. Now I can finally fill my collection!

Reduced time to unlock entries in the gallery is also so awesome. I would never ask for this change, but boy I was craving for it. I had no patience before to stare a image for 1 minute to unlock it on gallery, but now I will unlock them, eventually. Great change.

The visual changes of putting the name of the buildings in their side is also great. I already have the teleport, but I would be so greatful for this if I was starting the game now.  But Glitch City feels less nice without all those ads in the buildings. I think they were kinda charming.

I didn't now what to think about randomizing stages manually, until I tried the system, and is also a great change. For those (like me) who can already reach max difficulty pretty consistently, we generated so many charges that effectively is almost as we can choose in what stage we want to play and with which weapons. Having this option feels nice. But I think having that warning each time the days resets is still necessary (I think is absent in this version?) since it still changes what is available in each shop; and having the right cards boosts available can be really relevant.

In general, the game is truly so much better now. I saw in Patreon (where I follow as a free member) that this will be the last update for a while, and I think it was a amazing ending one. When the "Full Nude Byte" launch, I will definitely buy it! Until then, contributing monthly in Patreon is kinda expansive for me, so I will not be able to do it, but you can count on me to pay for the game as soon as possible.

My main suggestion for the next update would be that, after the currently max difficulty, the game would still go on for a while. I would like to see a decrease in available time for ball 10 to 15, and after that a increase in enemy HP. Of course, this would have to be fully optional, only for those hardcore players who want to test their limits, and the fulfillment would be the only reward (and the extra bits, of course). Maybe those new difficult would be only available after buying a boost?

Also, for the full game, I would love to see some new types of dolls. If we have the ability to compose our team as we want, having some more options would be great. I have at least one suggestion for a mechanic for a new type of doll. I don't now if new dolls is to much ambitious, but I think it would be great.

Great update, and I'm really looking foward for the next version of the game.

I'm terribly sorry I only saw this post now.
Thank you for the feedback!
An unlimited battle does sound great, but I'll have to come up with something to pull it off. I can't make any promises if I can add this in the future.