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New player model is great! Cant wait to see that quality for the other classes and enemies eventually!

Found a few things: 

  • When in town, you cant always move the camera when the cursor is on the edge of the screen, only when theres still some space left
  • Skilled the chain heal and found that aiming at enemies is a bad idea, because if your target enemy dies while still casting, it will not retarget -> spell is wasted. I wish it would just target the closest valid thing in that case so i get something out of it
  • Very few stutters, but there were 2 i think: One at the start when attacking the first enemy group and then when i summoned a circle of healing for the first time. Both were short stutters though, nothing compared to what i experienced in earlier builds.

I noticed you got a shader compilation step in your loading screen when i deleted the shader_cache to look around, maybe i had those 2 stutters earlier, because i still had the shader cache from last DD and some things were added and not compiled at start?

(+1)

Thanks for the comment. The Shader compilation was done basically a day before demo day so unfortunately i didn't get everything. I get similar results when I clear my shader cache as well. I'll be tinkering with it because I'd like it to be 100% good rather than 98% good.