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(+1)

Very good! The character and enemies are much clearer to see, and the new level is very fun with the building variety. Can't remember if the flamethrower was there last time or not, but its awesome. A few suggestions. I found the grey UI blended in with the background a bit too much, I wonder if you could make it green or red like the healthbar maybe. The pilot is a qt, I wonder, did you try having her permanently on screen and reacting to damage etc? It could be too cluttered I suppose, maybe something to consider. Also, have you considered a linear level to break up the sandboxy aspect of it? Maybe something like travelling down a highway (ala GITS SAC) or a tight mountain pass. While its fun, I could see it getting repetitive if every level is just 'defeat enemies in a square'. Anyways, Keep up the good work!

(+1)

Thank you for playing!

The flamethrower is a brand new weapon that wasn't in the previous build. I'll try experimenting with a few different colors for the UI.  Originally it actually was green but I found the white on black color scheme to be more readable on different backgrounds. I could also try increasing the shadow under the UI, it's only at about 50 opacity.

I thought about having the pilot on screen permanently but I felt like she took up a bit too much space on the UI, so I went the Bulk Slash route of having it open and close only when she's talking. Same reason the quips are also very infrequent (if you saw any) - I'm slightly worried it'll outstay its welcome if it comes on screen too much, especially for a full length game lol.

I like your idea of a linear level like the highway scene from GITS; honestly the level design and mission structure has probably been the biggest challenge so far. I was thinking of doing five different biomes/areas with five different types of missions as someone on the previous DD suggested. I would really like there to be more variety since as you said even with different weapons and upgrades it'll just become repetitive. I might need to recruit some outside help to really get that part down haha.

Thank you again for playing and the feedback, it's much appreciated!

(+1)

good stuff.