Hey, I ended up being super disorganized and other mental state stuff, so I never worked a whole lot of it, although in the time I did, I did this:
It's kinda horribly messy, but eh :P
I was also thinking of adding a Damage- property, and renaming Damage to Strong/Weak, the current Strong/Weak to Durable/Brittle, keeping Armor/Vulnerable, Reflect, Heal.
Also changing bone generation, so that "Adjacent", "All", etc. qualifiers count as more value, perhaps adding a "left/right side" qualifier, vulnerable/armor applying to the same bone get conflated, and for bones to be more likely to have fewer stronger rather than a ton of weak effects.
Anyway, it never particularly got anywhere, but I wanted to share the thoughts anyway.