Thanks for the review! Not sure what was going on with those graphics errors, but glad to see that it worked in the end :)
The static map was a bit of an unfortunate compromise, given the time frame we weren't confident we'd be able to get interesting city generation done in time without sacrificing a lot of other ideas. Designing the city turned out to take a ton of time regardless though, but we're quite happy with the interesting situations that the layout of the city creates
We did consider having a marker on the map for the player, but thought it would be more interesting to leave it as a navigational challenge to find your location. Especially with the static map, it's possible to learn the map and begin to navigate using landmarks and such. We got quite used to the map by the end of the jam, so this was quite natural for us, but perhaps expecting players to be able to pick up an intuitive feel for map position was a bit much.