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Hey, I'm glad you enjoyed the game! A weird creepy fae story is always a good time in my book. As far as Enticements go:
1. Offering a token clears a Scar of yours. If its accepted by the other player, it gets added to their tokens and they must change their instinct. If they don't accept it, its still gone from your tokens and you still clear a Scar, they're just choosing not to be affected by your Enticement.

2. As written, you can only heal your own scar - but that's a really interesting situation and if it makes sense in your game you should absolutely go for it! The mechanics are there to support the story, but if the story takes a more interesting direction that both players are into, you've already discovered something worth pursuing yourselves and should follow your instincts!

3. If you're talking about gaining a Token a 4-5 of a Reflection roll, I'd agree that the character gains the Token before the Forest so succeeds just before the forest also overwhelms everything. But I'm also a big fan of Play to Lose as Trophy encourages, so it could be equally tragic and beautiful to have that character achieve their final drive, but the Forest overcomes them in the end anyway. I've often had that sort of ending for my characters in Trophy Dark, where my treasure hunter got what they'd hoped for, but not in the way they thought it would happen. In this kind of super-collaborative game, I'd encourage players to talk it out and decide what the most interesting and dramatic outcome would be. 

Thanks for the questions and let me know how your next game goes!

-Gabriel