Thank you, I’m glad you enjoyed it!
Glowing Roots Press
Creator of
Recent community posts
Hey, I'm glad you enjoyed the game! A weird creepy fae story is always a good time in my book. As far as Enticements go:
1. Offering a token clears a Scar of yours. If its accepted by the other player, it gets added to their tokens and they must change their instinct. If they don't accept it, its still gone from your tokens and you still clear a Scar, they're just choosing not to be affected by your Enticement.
2. As written, you can only heal your own scar - but that's a really interesting situation and if it makes sense in your game you should absolutely go for it! The mechanics are there to support the story, but if the story takes a more interesting direction that both players are into, you've already discovered something worth pursuing yourselves and should follow your instincts!
3. If you're talking about gaining a Token a 4-5 of a Reflection roll, I'd agree that the character gains the Token before the Forest so succeeds just before the forest also overwhelms everything. But I'm also a big fan of Play to Lose as Trophy encourages, so it could be equally tragic and beautiful to have that character achieve their final drive, but the Forest overcomes them in the end anyway. I've often had that sort of ending for my characters in Trophy Dark, where my treasure hunter got what they'd hoped for, but not in the way they thought it would happen. In this kind of super-collaborative game, I'd encourage players to talk it out and decide what the most interesting and dramatic outcome would be.
Thanks for the questions and let me know how your next game goes!
-Gabriel
Hey thanks for setting this up!
https://glowingroots.itch.io/gift-of-the-sea
Beautiful, evocative game! I wrote a thread about it here:
https://twitter.com/trollhands/status/1403030408250470407?s=21
I’d love to contribute a game if it’s not too late:
https://glowingroots.itch.io/gift-of-the-sea
Thanks!
Reading Carved in Crystal is a journey in itself — each element here is just enough to evoke a powerful story that’s woven seamlessly by the group.
I found myself looking for some more traditional kind of stats or mechanics, thinking “how does that work without dice/stats/moves?” Indeed, what would happen if you didn’t rely on those things and simply trusted each other to explore a meaningful journey together? Taking those possibilities in is challenging and refreshing. What a beautiful, evocative game — I cant wait to play it!
Love this! While I lean towards horror games, this is a refreshing change for when you just want to enjoy something delightful. If I could make one humble suggestion, it would be to remove the word “aspiring” from “aspiring game designer” in the credits - many of us aspiring game designers look up to you and your work!