Development Log for Sector-104 : Day 1
We started off the day with Jack and I discussing the main points of the game design and making sure we both kept the game simple to develop but had enough in to make it interesting.
After that we produced a couple of rough mock ups of the game display to have an idea what we were doing.
I then started coding the core engine bits, trying to remember all my C++ (find it's not like riding a bike and you do forget bits) and checking the SDL docs and tutorials every 5 seconds. Meanwhile Jack started story-boarding the game and fleshing out the details enough to get a list of images and sprites we needed.
We then got Tom and Seth involved, discussing the game and the style of feel of the game we wanted and provided them with an initial list of art work we needed from them - mostly sprites.
For the rest of the day Jack help supervise the art work and they got all needed sprite work done but this will need some refinement tomorrow after seeing the sprites in the game. We need to remove the outline as it looks weird against the black background of space, also we need to make details on the sprites more “blocky” to make them stand out better.
Jack also worked on a rough plan for the levels of the game, a game story (if we get time for that) and did some maths on the quantities and supply etc for the management of the in-game resources.
I spend the rest of the day completing the core game engine in C++ and SDL and Jack started to get involved with coding this too at the end of the day.
Tomorrow Jack and I will need to tune the game engine and really nail that down and get the core of the game working and Tom and Seth will be refining the sprites.