Development Log for Sector-104 : Introduction
The aim of our game jam is for Jack, my son, and myself to learn the SDL game libraries https://www.libsdl.org, for Jack to learn C++ and for myself to refresh myself with C++ (I haven't used it for real for nearly 10 years now). Jack is currently in sixth form but wants to be a games designer. Also for two of my other sons both want to be artists when they grow up to learn some sprite design.
Our team consists of our whole family; Mum, Dad and 4 boys.
I (Dad) will mainly be coding.
Jack, will be doing the game design and level layout as well as coding with me.
Tom and Seth will be doing the graphics, mainly sprites and learning Aseprite. Both will also be doing a small amount of coding.
Fred will be the main games tester and quality control.
Mum will be project manager, games testing and catering :)
We plan to do quite a simple game as we are using SDL for the first time; it will be a kind of space shooter (like Galaxians or Defender) with some resource management built in if we have time. Jack and I have spend the last two days learning about SDL with the great tutorials by Lazy Foo' found here https://lazyfoo.net/tutorials/SDL/index.php.
For tools we will be using:
- SDL v2.0 Game Library
- Visual Studio 2019 Community Edition for C++
- Aseprite for sprite creation
- Subversion and TortoiseSVN for version control (VC highly recommended when coding as a team)
- JIRA for project management (to make sure we don't forget things)
- Excel for level design