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Fantastic sprites, audio, and overall presentation.

There were a couple of enemies hidden behind the yellow crystal thingies. I'm not sure if that's intentional, but it made them hard to see. It might be a good idea to render the enemies on top instead.

Gun Buddy was able to find secrets for me, which felt like it kinda defeated the whole purpose. Maybe make it only shoot the walls if you shoot them first.

Excited to see this one on Steam.

Hi - we're happy to hear you liked the demo so far!

Some of the decorative pieces are foreground and others are background - we're still fine-tuning which enemies should be allowed to hide in the clutter and which ones should not.

We've had mixed responses on the gun buddies being wall-sniffing dogs, but a lot of players who have trouble seeing the differences between normal walls and shootable walls have found them useful for the task. We'll probably put wall detection behind an upgrade in the future.

Thanks for giving the demo a try!