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Sound effects and AI seemed solid.  The only thing I'd say with the enemies is what Malek already said: that the enemies coming at the player constantly seems like a better fit.  I think it depends on what you're going for with this one, though.  The "Last Stand" feel seems  to be aimed more at a wave survival kind of situation?  I think for a game like that you need the enemies to be constantly going after the player.  In a game that's focused more on exploration and survival it fits better to have enemies "patrolling" or even just chilling in a certain area that won't get aggressive until you get close, but I'm not sure if that's the case here.

As a player, I think it depends on where the game is going.  I could see this as a rogue-like where you have to explore some western areas fighting skeletons, or as a wave survival game.  Either way, I think more guns, some kind of power ups, some enemy variety, etc... is what you'd need if this game was going to be published.