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(+1)

I ended up realizing fairly fast that the best choice was to just roll a bunch of dwarves, because they seemed to have higher HP/defense. The game was a little buggy in the menus when it came to selecting abilities. The fact that I could kill a large amount of enemies and lose the gold because they all died at once and ended the round sucked. The player should get all the gold left on screen at the end of a round. I also wasn't a huge fan of the tank controls nor the fact that the snake itself didn't really behave like a snake in the actual game snake where every node (character) followed the exact same path at the same speed. The tank controls might be more tolerable if there were an arrow pointing in the direction you move by the head.

(+1)

The gold at the end of the level is actually bugged, there is logic to move it to the player after the round ends. I'll be sure to fix that. Agree that the directional feedback should be added, I'll look into that next.