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(+1)

-Fun idea, I like it. However, I don't like how vague the move direction of the character is. A simple arrow or other indicator would make it more clear.

-If I kill the last guy, his money gets sucked into me. However, if there was gold from another guy I killed, it won't also get sucked into me. Doesn't feel good to lose out on that. Maybe I could keep controlling my guys while the victory screen is displayed?

-Being able to walk into the wall to stop moving feels kind of weird, like it was almost cheating.

-Multiple guys in the party is fun, I especially like poison with a piercing archer, has a ton of DPS if you get the right angle.

-More damage upgrade for ranger's throwing knives is free for some reason.

-Beat the game, had a decent time. Very much a snowball kind of game. First couple of levels were mildly challenging, then after you get a couple of kitted out guy's it's a piece of cake. That's fine if you want this to be a casual game, but a better balance would be nice.

(+1)

Appreciate the feedback,  I had a tough time getting the balance right between early and late game.  I think a lot of the abilities are overtuned, but I also like that you can have a number of powerful combinations. I'm going to try seeing what happens if I make the walls deal damage to incentivize the player to avoid hitting them.