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Hot jams, good sprite work, an interesting puzzle/battle mechanic, and a silly story with lots of gags - pretty well-rounded and solid entry, here. I think the story was the weakest link but it was by no means bad, though I thought the motivations of the bad guys felt tonally a bit off versus the cute aesthetic and otherwise goofy vibe. In a longer entry I would've liked to see that explored more, but it was fine.

I wasn't keen on the statue fights locking out forage because if your item management & RNG didn't cooperate you could just waste a few turns. Otherwise the battles felt intuitive and had a nice variety of patterns. I personally did not see any bugs but was grateful for the frequent save prompts regardless.

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Thanks a bunch man, glad you enjoyed it! The story was very rough until the last week of the jam so it's pretty much in first draft state. It was also a lot more light-hearted until I re-approached Fred as a more gray-area character with more complex motives than the black-and-white dumbass Harold. I was at least hoping that it would come across that Fred has a complex and tragic backstory and Harold just doesn't care at all because he's Harold. May be another goal for Definitive down the road.

Tikis locking Heal and Forage is a decision I stand by, although I may turn the chance of them using that down in Definitive. I can understand how that adds artificial difficulty by stalling out a fight. I almost did a perma-Forage lock for one fight but then I quickly realized that would kinda break the game.

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Right a potential permanent lock was one thing I was afraid of as I ran out of Fire sources at one point.

Overall the writing was stronger than the marks I have for story, in other words the dialog and humor were pretty strong.

I get that, the actual story didn't come together as well as it was written. Honestly I find that I can write really well but I'm just terrible at actually making stories that come together and make remote sense. Hope I can work on this as I shift focus to bigger games.