Still great, the new AI stuff seems to work nicely. Big mech is cool as hell. Machinegun could have a less recoil, shotgun could have more. I definitely want to make an add, perhaps not as a commercial for my game, but something funny you can use. Anything in particular that would fit your gameworld?
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Hm, that might be tricky. Maybe not an actual gif as OpenGL doesn’t really support them natively and I’d have to upload the frames on every draw, but flipping through a series of still frames on an atlas would be pretty easy as long as there isn’t too many. That’s pretty much how the monitor heads for the sawblade dudes work and I could add a script to do that on plain world statics too.
the new AI stuff seems to work nicely
They can sometimes lose you a little too easily still, but yeah they can definitely give chase much better than before without diving off cliffs.
Machinegun could have a less recoil
I have a dedicated railgun in the works to have as a more reliable sniper weapon, but I want to redo the hud a little bit when I add it so it didn’t make it into this demo day. I’m hesitant to make the Machinegun any more useful as it’s already a pretty good jack of all trades.
shotgun could have more
It starts to look really silly the way the animation works if I increase it further. However, I’ve been thinking of altering the animation so it kicks up higher and takes a while to recenter. I think that’ll give it that extra bit of oomph.
I definitely want to make an add, perhaps not as a commercial for my game, but something funny you can use.
Sure, I’d appreciate it! Ads you’d find in a tourist trap would be perfect, the kind of stuff you’d see at the air/spaceport in a tropical country/planet like overpriced bottled water. That or dumpy local businesses like expensive hotels, overhyped realtors, “financial advisors”, shady lawyers, dodgy tour guides, private investigators, pawn shops, convenience stores, that sort of thing.
Just note that all the Your Ad Here spots have a little 1px border around them to help with mipmapping artifacts so your actual workable area is 2px less than what’s listed in each dimension.