Very polished mechanics that are easy to pick up but have fun and challenging depth given the level designs. Controls feel great and responsive. IMO there should be infinite transformations allowed. Because of how easy it is to restart at the circles it doesn't incentivize me to be smart about using my limited 4 abilities, instead I just clear the enemies, restart, do the cat platforming to pick up keys, and restart whenever I need another jump boost to reach something. The limit of 4 just seems very small given how fun it is to swap and ruins the momentum for me to be switching back and forth and then realizing I have to stop and restart the level because I ran out of swaps. For the same reason, no need to have the mana potions since getting a refill by restarting is quicker and simpler
Viewing post in Shared Soul (Demo) jam comments
Thanks for the feedback. It's a relief to hear that the controls feel good, it was my biggest concern.
As for the magic limit and checkpoints refilling it, that really is a balancing act I haven't nailed down yet. I don't want to make the game TOO easy by giving the player unlimited magic, but I'm not keen on forcing the player to always play conservatively either. I'll keep tinkering with it.