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(+1)

Amazing plugin for gb studio!

I have noticed an interesting thing with the collisions with solid actors: it does not exactly work the same way when approaching a solid actor from the left or from the right 

· When you approach a solid actor from the left until it makes contact, then stop pushing the button "right", the status between player and actor is "on hit" and will trigger the events of the "on hit" from the actor
· (but) When you approach a solid actor from the right until it makes contact, then stop pushing the button "left", the position of the playes is one pixel further away from the actor and does not trigger the "on hit" events of it.

I am developing a little game where the push or pull of objects (actors) is done by approaching the actor, then push B and then push the direction to push/pull it; it works when I approach the object from the left but it does not work when I approach it from the right due to de explanation from above... and it is a big pitty!! how could I correct this in the json code of the plugin please?

Thank you for your time and attention!! :D

(+1)

Thanks for checking in Lizarra. I'll look into this. If you want to provide more details about the issue, the best platform is he GBStudio discord. I'm usually active there regularly 

Deleted 112 days ago
Deleted 110 days ago