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Lizarra

2
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A member registered Jul 06, 2024

Recent community posts

Amazing plugin for gb studio!

I have noticed an interesting thing with the collisions with solid actors: it does not exactly work the same way when approaching a solid actor from the left or from the right 

· When you approach a solid actor from the left until it makes contact, then stop pushing the button "right", the status between player and actor is "on hit" and will trigger the events of the "on hit" from the actor
· (but) When you approach a solid actor from the right until it makes contact, then stop pushing the button "left", the position of the playes is one pixel further away from the actor and does not trigger the "on hit" events of it.

I am developing a little game where the push or pull of objects (actors) is done by approaching the actor, then push B and then push the direction to push/pull it; it works when I approach the object from the left but it does not work when I approach it from the right due to de explanation from above... and it is a big pitty!! how could I correct this in the json code of the plugin please?

Thank you for your time and attention!! :D

Hello Mr hauntology! I downloaded the gb studio plug in PlatformerPlus and I am making very good use of it, thank you. 

I have a technical question about PlatformerPlus, for that what would be the best way to contact you?? I would not like to devitate the topic on this very nice post :)