Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I would have liked a volume slider or some option to quiet it (I realize that my own game just has a mute, but it is still welcome!) It was not really intuitive to control with the parallax background and the gravity mechanic; perhaps a level-based structure would have fit more?

The story is interesting, and I think the metaphor could be extended out to a short game with some more fine-tuning.