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I think there's a lot of potential - it's pretty addicting initially, but since the difficulty stays static and there's no time limit it gets boring pretty quickly. Here's a couple of suggestions I have:

-Add some sort of time limit. This will give the player an incentive to be greedy so as to score as many points as possible, rather than just holding in place for as long as they want.

-Increase the difficulty over time with more obstacles. I made it to 74 points, but I didn't see the game get any harder.

-Alternatively, speed up the game over time.

-Maybe have something like a shield upgrade drop to protect you against a single hit, or occasional bonus coins that you can pick up for extra points.

(+1)

Thanks a lot for playing the game and the honest feedback.

I have thought of adding a time limit but scraped the idea as I wanted it to be an endless runner. I'm currently working on adding different kinds of obstacles which spawns after a specific score is reached. As you said, this would help increase difficulty over time and make the game more interesting.

I have tried gradually increasing the game speed. But this turned out to make the game impossible to navigate very quickly.

And yes, I will definitely look into adding more items and collectibles, like the bonus coins you mentioned. I'm sure it would enhance the game feel and give the player a secondary goal instead of just surviving for as long as possible.

Thank you, once again, for the feedback : )