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Aim studios

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A member registered May 31, 2023 · View creator page →

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Such a nice little game for casual plays! I like the score chase mode a lot. I think the game can be made better tho.

The bat button is a bit too small on mobile devices. A larger icon would help a lot.

Some times the ball goes onto the wickets even after striking with the bat. Thus makes the game a bit too challenging. I'd like this to be more forgiving, or maybe add a difficulty level.

I'd love to see more bowling variations like spin, cutters, swing, etc. It would give more life to the gameplay.

Overall a nice little game I would definitely recommend.

And also I like the minimalist art style a lot. Please keep it in future updates.

This looks really nice.

You're welcome. I'm glad I could contribute to the bundle :)

I'm not a pixel-art expert (in fact I am a beginner) but maybe use a brighter colour instead of the grey outline? I think the dullness makes eye think of the structure as unimportant or background, in contrast to the bright red.

This looks too good! Can't imagine how much effort you must've put into this.

That would be cool. Looking forward to it!

That's some cute hero!

This is such a nice tool. Will use it for game dev challenges.

Tried this. Really cool idea and has some potential! Gotta make a futuristic world game about cooking XD!

Wow, the art is gorgeous. Especially the backgrounds, all of them are really appealing.

These look so nice!

Here are some few things to do to make your game visible:

  1. Build and stay engaged in the community. This can help other people notice you and your work. Being an active community member can also help you discover interesting perspectives and engage with other game dev.
  2. Promote your game through social media like Facebook or youtube. Itch offers a release announcement thread to let others find your newly released project. One thing to note is to value other people's time. People won't appreciate link dumping. Good posts will have content that will engage and interest other people.
  3. Be consistent and post devlogs. This can help create a good community for your game even before release and also creates a space for you to share your progress.
  4. Have good looking itch page and thumbnail. First impression is the best impression. Put some effort into the game pages and thumbnails. This can help hook potential players and increase ctr. Make it something that stands out amongst thousands of other games.
  5. Join game jams. These are wholesome experiences and can also help your game get a quick boost of views upon release.

Overall, these are my personal opinions. There are lots of other ways to market and promote your games. Se what suits you. Have fun developing.

Update

We have now added a simple character sprite with basic animations to the pack.


 The 32X32 cute alien character has a minimalist walk and jump animation. We thought it would be a nice addition to the pack. We are currently working on adding more tiles and characters to the asset pack. Will post more updates in future.

Nice and helpful tutorial! Thank you.

We just released a cartoony platformer tileset. The pixel-art asset pack contains several 16 X 16 platformer assets spanning over 50 tiles. The bright and vibrant colors of the pack gives a cartoony look along with thick black solid outlines. The tileset is available on itch.io for free download. Here are a few screenshots of the project.

The tileset includes blocks, platforms, bushes, trees, spikes and bridges of several textures. As the project is currently under development, it will receive major updates and upgrades in near future.  Check it out if you're interested.

Follow us for more content like this.

The rounded font looks really nice.

The art looks really good. I especially like the sense of depth shown by the houses. Really well-made.

Totally agree. Probably the most underrated gaming portal.

Very nice.

Thank you so much for playing the game and the kind words. I'm glad you liked it :)

Hey, thank you so much for the advice. I've heard people talk about hue shifting but didn't understand what that was really. I guess I also didn't  think it was that important. Your comment made a lot of sense. 

Never thought of using pre-made color pallettes, but I'll try it. And thanks for suggesting lospec,  I'm sure it'll come helpful.

I go with pixel art mostly. The kind with slightly less saturation and contrast giving a "dry" feel to my pieces. Pixel art because it's a lot easier for me to work with it. The only downside is that I often have a hard time figuring out good color combinations and usually end up with mismatches. I always try to keep it simple and minimalistic with less shadows and textures and more plain surfaces. Also give sprites bold colored outlines, usually of a dark color close to black.

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I loved the experience. The community is very friendly, the interface is simple and nice and it's very easy to publish your projects. The support is active and was very helpful for me.

Overall, very indie-friendly.

Godot. Because it's light, fast, simple and easy to learn. It has both C# and gdscript support ( I prefer gdscript as it is more integrated into the engine). And above all it is free and open-source.

Hey

Not sure if you'd like this but I've just released my first speedrunning game. Its a simple 1 bit game with a minimalistic art style. There are currently no sound effects or anything as it's still being developed. 


Hope you like it.

Orb - speedrunner

Oh I'm not on discord, that's why I posted this as a topic.

Thank you for the reply.

Pixel studio and GIMP for pixel and digital arts, Godot for game engine. Godot's in-built GDScript editor and visual studio code are my favourite IDEs.

Hi,

I have made and submitted an asset pack to this jam but I feel like I could add one more item to the pack. Can I edit the pack (it's content) now or would it be against the rules? 

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Just released a top-down race cars asset pack. Check it out if you're interested.


Also I'm not very good at pixel art and have a lot to improve, so completely open to ( and really encourage ) critics and suggestions.

Will update the pack soon. Hope you like the art : )

Thanks :) 

Hey, we have just published our new asset pack.  Pixel-art explosions


The asset pack currently consists of eight different pixel art explosion sprite-sheets and we're planning on expanding it. Please let us know what new kinds of explosion sprite sheets you would like to see.

We're open to suggestions and criticisms.

You can find the art asset pack on our itch.io page. We provide a link here : https://aim-studios.itch.io/explosions-pixel-art