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Battle System Update:

I finally added the explosive round. If you activate it, it will do +1 damage to you. I may or may not bump up the explosive round.

Originally, if you shot yourself, you would still get another turn. This is changed, if you shoot yourself, you will now lose a turn.

Also I added random ammo count. It could go 2 - 10 rounds, instead of just being set at 10 all the time.

Game Mode Update:

Chance Mode is completed. There's more things I plan on putting in the 2nd beta, so do wait for that haha.

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I'm excited for the second beta!

... and also have some questions:
1. Do the explosive rounds currently have any explosion effects or is it just logic? I'm guessing that would be kinda difficult to implement in RPG Maker...
2. Have you forgotten to update the topic or the game is only 10% finished? I mean it seems like you have been making great progress lately but the tag hasn't changed at all.

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1: I'm not exactly sure what you mean by that. All that happens is when you activate, you just take -1HP and there's an explosion animation.

2: I understand. I have been making good progress, but I only really add percentages based of how much I added in my game. Not so much in stories or ideas I haven't implemented in the game yet. Hell, I'm actually almost done with the story ( Unless I rewrite it again /: )

I apologize if the game is taking a while, while the story is taking a lot of time, I'm still confident that the game will come at late 2025 - early 2026.

When I'm done with the more ideas and writing parts, then you will see the percentage count probably go kind of fast when I put it in game. I may or may not add 20% on my 2nd beta, it depends on what I put in it.

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This is all I really plan to add for the 2nd beta, so I think it might be worth putting 20%. Might add more to this list. Again sorry for the long wait.

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No it's alright, take your time.
I personally think doing things like writing the story, also counts as making progress but everybody has their own opinion...