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Chillitch

441
Posts
2
Topics
10
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15
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A member registered May 22, 2022 · View creator page →

Creator of

Recent community posts

Media Update:

I've mainly been reuploading to my Instagram and also I have a twitter account now.

Twitter account

I was gonna work on my game but I need to focus on my media.

Hahahah X3

Hopefully it stops here. I guess it's way more easier to add endings with game engines like RPG maker with its event system.

Story Update: 

Omg, I have 9 endings now. Of course it would be this way, haha. 

Ok the main story is done, unless I have any other ideas that I want to add to the story. Anyways onto the side quest again. :3

Story Update:

I'm almost done with my main story. I'm adding more segments where the classes would have an effect on the story. Also just some finishing touches.

I mean technically there's still some stuff I have to figure out in the story when it comes to having a partner in your team, but for the main plot it's almost finished. :3

Hey guys, here's my devlog video. I think I might make a small sequel where I give more examples of the keyword system :3

Also if you guys have any ideas you think I should do with the keyword system please tell me :3

I prob should do that. But idk, twitter has been getting worse. And I'm thinking of using a twitter competitor, but at the same time idk too much about them. At least Itch.io does support platforms like twitter and its competitors, so It definitely is helpful. Plus i already have a twitter so I guess I should. I'll see.

Media Update:

Gonna do some recording and editing for my video tomorrow. 

Item Update:

Instead of making the player buy specific items, ill just make them Item packs. So whenever you buy an item pack you'll be given random items of that pack in a battle. not only would this make things more fun and (fair) luck based, it will also help the player understand items better by upping the price of different packs.

HOLY SHIZ! Nice To know your working on music, cant wait to hear them! I'm so happy to see your models as well

Media Update:

Hey guys. So in my pursuit to make my video, I will take multiple perspectives into question. While a lot of people hate FF2, there is some people who definitely do like it.

Of course I think FF2 keyword system could be greatly improved, but I like that he said it can help him pay attention to the story.

Of course I'm gonna brainstorm ideas as well. If you have any suggestions please let me know.

Will there be a story? It doesn't have to be big or anything, was just wondering. 

Also will there be boss battles or no?

Media Update:

My Instagram channel is now up in case anyone wants to get some short Fates Gamble News. Right now I'm just uploading my videos into shorts.

Instagram Channel

EXPECT ANOTHER DEVLOG TODAY

Story Update:

There is now 7 endings... As of now. I said I was going to do 6, but here we are... I've always done that when writing interactive stories. I always somehow make more endings than usual. 

ALSO depending on your choices, one of the final boss will change. Yes I said "one of." Technically there's like 3 final bosses in my game.

Right now I'm rewriting this one part of my story to be way different. It involves a special crystal.

Media Update:

Gonna be opening an Instagram channel soon... Hopefully. Yeah, it's gonna be great to reach some followers for Fates Gamble on Insta.

Didnt really work on my video script but that's ok, I really wanted to focus on my story. probably will work on it tomorrow.

Media Update:

Planning on making a video on how I fixed the Final Fantasy 2 Keyword system. Gonna go into a lot of detail.

Story Update:

Added some new characters, and also replaced one choice branch with another that I think is way more interesting. Progress is going smoothly. Will make another update on Monday.

Story Update:

Ok I added some new parts to the story. I'm almost done with one character arc I'm doing right now and I'm still figuring out how to rewrite one ending of my game. Overall, I'm getting more confident in my story.

Dual Release Update:

I'm thinking of adding one exclusive secret boss to both versions of the game. I feel like its something people wouldn't criticize, since a secret boss is a very small thing in a video game.

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Story Update:

Genuinely have been forgetting to make an update these past 3 days lol. I'm so sorry for being incompetent. But on the bright side I'm finishing some character arcs, and doing some rewrites. 

I just need to finish 2 more character arcs and then do some parts that I need to rework and the main story should be done. Then when I'm done with those I'll focus on the side quest.

Side note: I'm thinking of adding some specific choices you make in the story to work depending on your class.

Story Update:

Ok I think I have a good idea of the story. I'm thinking of a castle being a sort of introduction to learning the characters. This castle will have logs detailing some of the characters and where they could be. 

Also I'm almost done with Ruvy's character arc. Added some back story with him and another special character that I'll talk about later.

Also I'm thinking of using the keyword system to find the main characters. You could get their name as a keyword and then ask around town about that person to find their location.

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Story Update:

Ok I'm still working on the story and while I am still working on Ruvy's character, I did some story work on a specific part of the world.

Hope you all are doing well.

Ill probably make a post detailing some parts of the story.

awww thanks! 

<3

Story Update:

Right now I'm rewriting a character who is... a certain doctor named Ruvy. Does anyone even remember when I talked about him? it was 253 days ago as of writing this. Anyways I'm feeling more confident in his character now, and how he is portrayed. He definitely has a lot more scenes where his character grows.

Also I'm experimenting more with the keyword system. Definitely got to make a devlog where I talk about the keyword system more in depth. I'm thinking of adding a way for the keyword to be used as password system as well. For example if you wanna get into a place, you'll have to know a certain word. Or what if, I make the keyword system a way to understand other languages. That would remind me of Chants of Senaar which I have not talked about in a while haha.

Class Update:

THIS WILL BE EXCLUSIVE TO THE MV VERSION. THIS CLASS WILL NOT APPEAR ON VX ACE VERSION!

New Class, the Gambler. Dependent on TP and MP. Use MP abilities to build up TP, then use TP to do some wild stuff.

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Story Update:

Erm all I can say is that I am working on the story again, but also I am figuring out the keyword system and experimenting with it.

Its going well :3

Thank you so much it's fixed. for some reason when exporting, it got rid of every audio file I had lol.

That was weird. The errors are supposed to appear on screen not console. It's RPG Maker after all. haha well anyways its fixed!

thank you!

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Miscellaneous Update:

I HAVE A BROWSER VERSION THAT WORKS WITH SOUND... There's some sprite displacement when in battle though haha. The opponent looks like he's flying X3

But at least people can play it! I also have been working on rewriting some characters. I'll plan to do more tomorrow.

Also my boyfriend made a fanart redesign of the Opponent:


I'm not making this a replacement, but I wanted to show you all cuz I love what he did. Also yes I have a boyfriend now X3 <3 <3 <3

I also love how he was making art of the intro, with the "what be thy name?" X3

My browser game doesn't have audio I think. It did when I first exported it, but when I updated it, it got rid of the sound for some reason! All I did was update the resolution.

I tried looking up to see if it had to do with my browser (Brave) and i found a post: https://itch.io/t/1869226/i-cant-hear-anything-when-i-play-a-game-on-the-browser

HOWEVER, even on Chrome it doesn't work AND every other browser game works! Can anyone else tell me if it works for them on their own browser? Or maybe it will work for u on brave and/or chrome?

Heres my game: https://chillitch.itch.io/fates-gamble-a-russian-roulette-rp

MV Update:

Hey guys, I uploaded a browser version for mobile, but for some reason there's no sound on my end. I'm trying to fix it, but I'm very sad that it doesn't work on my end. Test it out if you can guys to see if sound works for u.

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HAPPY NEW YEARS!

VX Ace Update:

Battle start doesnt tile, and the screen is kind of bigger. It still has black borders but for now it will work. 

Ermmm, I'll see what I can focus on now for fates gamble. Probably gonna go back to fixing the story.

Edit: Hopefully a Mobile version will come out pretty soon. Idk if I can, I've never exported anything to mobile before, but I'll test it out.

New Video Out!

MV Update:

I uploaded a new version of MV with a bug fix, will do the same with VX Ace except do some other improvements to it as well

Bug Update:

Eye card had a bug where it would display an incorrect round.

In the MV version there would be a text box saying "Is it working" or "TESTING TESTING TESTING." This will be fixed.

Media Update:

WHY WHY WHY! WHY IS THAT WHENEVER I SAY SOMETHING WILL COME OUT IT ALWAYS HAS TO COME OUT THE DAY AFTER! WHY WHY WHY! 

Sorry a lot happened today, at least I got to work on my game a bit.

Media Update:

My video should be coming out tomorrow or Monday

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Media Update:

Ok things are going well with my video Idea. I'll see if I can make more progress tomorrow

If you have any questions about the dual release, by all means ask me.

MV Update:

Ok so apparently my devlog i posted yesterday was deleted?????? Whatever not a big deal I guess.

All I said was that Itch.io will only allow a browser version if in strongly believe that It should be on and if I could at least try to reduce the file size. Also I'll need to have some screenshots of MV and have a more detailed description. 

I'll see what I can do.

VX Ace Update:

O_Tire, if you're reading this. I realized it was dumb for me to say I cant fix the animation that pays when you start an animation. It's actually really easy I just need to fix the resolution. Idk why I said I couldn't fix it.

Also while the resolution is pretty bad, there is a way to make the screen bigger when in full screen.

Media Update:

Just a little idea of what I'll be comparing in my video:

MV:

  • +better graphics
  • +better resolution
  • +Works on Windows, Mac, and Linux (hopefully)
  • -Won’t work on older window platforms
  • -load times
  • -less interactable NPCs
  • =Smaller world map

VX Ace:

  • +Works on older Windows platforms.
  • +almost no load times (and even if you do it will take milliseconds)
  • +more interactable NPCs
  • -worse graphics
  • -worse resolution
  • -Won’t work on Mac or Linux
  • =Bigger world map

MV Update:

I added the MV version but its only downloadable for right now. I'm still waiting for Itch.io to help get rid of the file size problem so I can upload the browser version.

Media Update: 

Gonna make another devlog video where I talk about my plans for the dual release. 

I'll be taking christmas vacation for 2 days, so expect a devlog maybe after christmas day.

Raccoon moment :3


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MV Update:

The Beta for MV should be done, HOWEVER, Itch.io needs to give me access for a bigger file size, for it to work.

Also, there is a bug where the screen flash doesn't work when you shoot an enemy but only work for the poison animation??????

Also when the MV version is up, please do tell me if you get soft locked, for some reason this randomly happens with the Spin Chamber animation and I don't know why. I'm assuming it's just my PC??????

MV Update:

Ok I fixed a lot of bugs, I just need to find out what happens when the Opponent dies. I'm running through a lot of bugs with it. I think after I'm finished with that, I should be able to upload it to Itch.io.

Bug Update:

There's apparently a bug where the Challenge Card animation wont play AND it wont restart when you both get a tie. This is in the VX Ace version as well.

MV Update:

Ok it's still not here, so I'm a little upset. Remember when I said I was encountering a bug on MV where I wouldn't do any damage. For some reason when clicking the "Battle Test" button you don't do any damage to the enemy. Which made me think that it was a bug, however when I played the project I started inflicting damage on the enemy this time. So I again, thought it was a weird bug that somehow solved itself or was some RNG in the MV system. BUT APPARENTLY IT'S A FEATURE!!! UGHHHH SO MUCH HOURS WASTED! Oh well what matters is that I learn from that.

MV should be coming close. Although I'm having problems with the Animation feature on MV. I want the screen to flash as usual with the opponent, but it doesn't happen on MV and idk why.

Also the Opponent would only make standard attack sounds when using revolver instead of the Gun1 sound effect. This is on the VX Ace version as well. So expect an update of VX Ace haha.

Also a small comparison:

MV Version:

VX Ace Version:

KEEP IN MIND THESE TILESETS ARE NOT FINAL!!!

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MV Update:

While the MV version is not here, it's definitely close. I'm running through a bug where the Opponent is not taking any damage, so I'm trying to fix that. also having some problems with the animations. Dang I was so sure I would finish it today. But don't worry it shouldn't take long :3

MV Update:

MV Version will have to come out tomorrow. Overall it's looking good. The graphics aren't totally improved, other than the tile sets and the item animations. But in the full MV version, the Graphics should start looking better :3