Story Update for Fates Gamble:
Ok so I am adding more lore to my game. Unfortunately, I can't reveal anything, but maybe later on I'll give a peak of what lore I'm adding in some time.
Stay tune
O_Tire made an overworld theme for my game!
O_Tires Twitter/X: https://x.com/O_TireStudio
Check it out the song below:
Twitter: https://x.com/ChillDev_Offic/status/1895919701726990422/video/1
Bluesky:https://bsky.app/profile/did:plc:baveydrspsub7mc5v4bgmoh7/post/3ljdpelwd6k2q
Instagram: https://www.instagram.com/p/DGqxZ3fxyMW/
Ok so as I said, I'm going to reveal some dominators:
The Control: He’s a leader who uses his mind control abilities to create his own army. Once in battle, he is able to mind control your inputs.
The Smile: A girl with a yellow smiley mask on. She never attacks you, She only tries to manipulate you. It’s a total reversal. Instead of you pacifying/talking to her, she does it to you.
The Trader: He’s a kidnapper who kidnaps people for his... Experiments. He rules an island where there is nothing but sadness and misery. In that island, he sells a certain type of drug. I wonder how he made it?
The Judge: He comes after you when you’re apart of [REDACTED]'s group. He's going to stop you, any way he can.
Also, side note. I'm adding more lore. YAAAYYY MORE WORK. I'm adding a new character, who's treated as a legend rather than someone or something you meet face to face. I don't wanna reveal a lot about this character, so don't expect too much. ^w^
So I have finished a a side quest, where you go through a dungeon. However, if it's Non-Euclidean, so everything looks weird and hurts your brain!
Ok, I'm going to stop making side quest for right now. I have 21 side quest as of now and I need to think about the domination mechanic I talked about my Devlog 4. See, trying to find your dominator is a side quest in it of itself. So I feel like it's important to focus on that.
Also I've been focusing on adding more to the story. I added a new dominator as well!
I'll showcase some of them tomorrow!
Well I finished a rewritten part of the story. ALSO, I made a new side quest. You can get chased by a sea creature when sailing a boat. If it eats you, you get sent to it's belly. It's belly is basically a dungeon layout. You got to find a way to get out of this monsters belly, before you dissolve.
So I am adding sailing to my game to find island. And i thought maybe it would be a cool idea if you could battle enemies in your ship. So I might take some battle ship inspiration for any sea battles. I was inspired by Mike Klubnika's "Concrete Tremor."
I have finished writing one side quest. Here's how it goes.
You find an island full of people who have turned into stone. What happened to this place? You see a billboard saying "welcome to Nim Island"
"Nim Island" will be added as a keyword
You can go around the island looking for treasure and such. But you can ask NPC's about Nim Island. What they give you, is a horrifying story...
I'm also im in the middle of writing another side quest where you get to travel someone's dream.
I'm going to change the "Soldier class" into "Killer Class"
Will you be releasing the OST on your YouTube or something? I know you only use YouTube for trailers but I was wondering. I'm super excited for this game, and excited to see some trees try and scare me. F*** you nature. Seeing this makes me so overjoyed!
Also when I went to the store page, why does your YouTube link take me to X/Twitter, unless I'm crazy haha.
I have finished 2 side quest today, I will give some short detail on them.
Side quest 1:
You find a treasure map. once you find the treasure chest, there's gold, a map, and a note.
The note says "Gabriel, if you are reading this, I am dead. I hope the gold helps you on your journey. However, if you wish to see me, please follow the map. You must only come at night time though."
When you follow the map and come at night time. You see... a Ghost Ship. What lies in there. The only way to find out, is to go in.
Side quest 2:
You pick up a golden statue, but suddenly, two psychos come breaking down the door. You must escape before they can catch you.
I've noticed a problem with MV, and it mainly has to with the character dying. It's hard to explain for people who don't know how to use RPG Maker, but dying in the MV version is way different from the Vx Ace version, which could limit my domination system from the devlog 4 video. I'll see if I can fix it, but there's a chance the domination system wont be in the MV version and will stay on the VX Ace version.
Ok I'm going to edit my video tomorrow. Keep in mind I'm not just discussing AI improvements but the different types of enemies. I'll showcase their names.
Mimics
Dealers
Pyromaniacs
Sailors
Splitters
I wont tell you what they are specifically but I'll explain what the Mimic is.
Mimic’s: They copy your every move. For example, If you shoot yourself, they’ll do the exact same thing you did. It might not copy everything you do perfectly, but for the most part they do a good job.
I'm using a video to look at Dealer AI so I could learn to make the Opponent from Fate's Gamble better. I've realized that both the Dealer and the Opponent are smarter and dumber in certain areas. Ive written down a lot of information that will be helpful when I make the next devlog video.
In this side quest. You see a man named Terry. He screams and cries about how everyone is gone. You try to talk to him, but he just passes through you like a ghost. Then he starts crying trying to remember what happened to everyone in the first place... Then his eye's widen, he starts remembering what happened.
(You play through his memory as him)
When you go through his memory, what you find out is sad and disturbing.
Ill be working on my video on AI tomorrow.
Ok so I finished the side quest from 2 days ago. Also I'm trying to finish writing another side quest. As of right now I have 12 side quest. A long time ago on my Itch.io devlogs I said that I will make 15 side quest. This can not be the case, there has to be more so I'll be upping the number of side quest. Maybe 25 - 30.
I'm thinking of making a video about A.I. Improvements and the type of enemies that will be in my game.
I made another side quest, it's still not finished but heres how it basically goes. Some guy says he is having a dream where an entity is trying to give him a heart attack, so he could die. You must go through his dream through his perspective to find what's wrong.
Psycho Class: This class can read the others mind, spin the chamber more than usual, and do mind control. There might be more later to this class.
Abort Pass: This will be in the full game. When you use it, it will abort you from the battle.
My new Bluesky Account is here!
https://bsky.app/profile/chilldevofficial.bsky.social
There will be short devlog summaries here as well!
Added another side quest that involves one of the main characters from before. You go into a dungeon where you meet a crazy man in a cage, he asks if you can save him. Do you or do you not?
Also I added 4 dominator characters. If you don't know, I've talked about it before on my Devlog 4 video
I added another side quest. This one involves you exploring a dungeon in search of a golden head. One of the main characters meet you in this dungeon and then you both got to escape the crumbling dungeon Indiana Jones style.
The other one I did is where you find repeating hallways and you got to spot the difference, kind of like the "Exit 8 Game"
I added another side quest. It involves a being captured by a crazy pyromaniac and you got to escape. Also I added more parts that require a class to get certain choices in the story.
Also, I believe I talked about this character before, but basically he's a ruler of a land and makes everyone's life who lives in his land totally crap due to his rules. This land involves a different language so it's gonna take some keywords to interact with NPC's and the environment. Anyways to find him, you must pass the two gates that lead to his castle.
If you're wondering why he does this, it's because he feels the need to be popular... and if he isnt, no one should be.
I'm almost done with my main story. I'm adding more segments where the classes would have an effect on the story. Also just some finishing touches.
I mean technically there's still some stuff I have to figure out in the story when it comes to having a partner in your team, but for the main plot it's almost finished. :3
I prob should do that. But idk, twitter has been getting worse. And I'm thinking of using a twitter competitor, but at the same time idk too much about them. At least Itch.io does support platforms like twitter and its competitors, so It definitely is helpful. Plus i already have a twitter so I guess I should. I'll see.
Gonna do some recording and editing for my video tomorrow.
Instead of making the player buy specific items, ill just make them Item packs. So whenever you buy an item pack you'll be given random items of that pack in a battle. not only would this make things more fun and (fair) luck based, it will also help the player understand items better by upping the price of different packs.
Hey guys. So in my pursuit to make my video, I will take multiple perspectives into question. While a lot of people hate FF2, there is some people who definitely do like it.
Of course I think FF2 keyword system could be greatly improved, but I like that he said it can help him pay attention to the story.
Of course I'm gonna brainstorm ideas as well. If you have any suggestions please let me know.
There is now 7 endings... As of now. I said I was going to do 6, but here we are... I've always done that when writing interactive stories. I always somehow make more endings than usual.
ALSO depending on your choices, one of the final boss will change. Yes I said "one of." Technically there's like 3 final bosses in my game.
Right now I'm rewriting this one part of my story to be way different. It involves a special crystal.
Gonna be opening an Instagram channel soon... Hopefully. Yeah, it's gonna be great to reach some followers for Fates Gamble on Insta.
Didnt really work on my video script but that's ok, I really wanted to focus on my story. probably will work on it tomorrow.