Media Update:
I've mainly been reuploading to my Instagram and also I have a twitter account now.
I was gonna work on my game but I need to focus on my media.
I'm almost done with my main story. I'm adding more segments where the classes would have an effect on the story. Also just some finishing touches.
I mean technically there's still some stuff I have to figure out in the story when it comes to having a partner in your team, but for the main plot it's almost finished. :3
I prob should do that. But idk, twitter has been getting worse. And I'm thinking of using a twitter competitor, but at the same time idk too much about them. At least Itch.io does support platforms like twitter and its competitors, so It definitely is helpful. Plus i already have a twitter so I guess I should. I'll see.
Gonna do some recording and editing for my video tomorrow.
Instead of making the player buy specific items, ill just make them Item packs. So whenever you buy an item pack you'll be given random items of that pack in a battle. not only would this make things more fun and (fair) luck based, it will also help the player understand items better by upping the price of different packs.
Hey guys. So in my pursuit to make my video, I will take multiple perspectives into question. While a lot of people hate FF2, there is some people who definitely do like it.
Of course I think FF2 keyword system could be greatly improved, but I like that he said it can help him pay attention to the story.
Of course I'm gonna brainstorm ideas as well. If you have any suggestions please let me know.
There is now 7 endings... As of now. I said I was going to do 6, but here we are... I've always done that when writing interactive stories. I always somehow make more endings than usual.
ALSO depending on your choices, one of the final boss will change. Yes I said "one of." Technically there's like 3 final bosses in my game.
Right now I'm rewriting this one part of my story to be way different. It involves a special crystal.
Gonna be opening an Instagram channel soon... Hopefully. Yeah, it's gonna be great to reach some followers for Fates Gamble on Insta.
Didnt really work on my video script but that's ok, I really wanted to focus on my story. probably will work on it tomorrow.
Planning on making a video on how I fixed the Final Fantasy 2 Keyword system. Gonna go into a lot of detail.
Added some new characters, and also replaced one choice branch with another that I think is way more interesting. Progress is going smoothly. Will make another update on Monday.
Ok I added some new parts to the story. I'm almost done with one character arc I'm doing right now and I'm still figuring out how to rewrite one ending of my game. Overall, I'm getting more confident in my story.
I'm thinking of adding one exclusive secret boss to both versions of the game. I feel like its something people wouldn't criticize, since a secret boss is a very small thing in a video game.
Genuinely have been forgetting to make an update these past 3 days lol. I'm so sorry for being incompetent. But on the bright side I'm finishing some character arcs, and doing some rewrites.
I just need to finish 2 more character arcs and then do some parts that I need to rework and the main story should be done. Then when I'm done with those I'll focus on the side quest.
Side note: I'm thinking of adding some specific choices you make in the story to work depending on your class.
Ok I think I have a good idea of the story. I'm thinking of a castle being a sort of introduction to learning the characters. This castle will have logs detailing some of the characters and where they could be.
Also I'm almost done with Ruvy's character arc. Added some back story with him and another special character that I'll talk about later.
Also I'm thinking of using the keyword system to find the main characters. You could get their name as a keyword and then ask around town about that person to find their location.
Right now I'm rewriting a character who is... a certain doctor named Ruvy. Does anyone even remember when I talked about him? it was 253 days ago as of writing this. Anyways I'm feeling more confident in his character now, and how he is portrayed. He definitely has a lot more scenes where his character grows.
Also I'm experimenting more with the keyword system. Definitely got to make a devlog where I talk about the keyword system more in depth. I'm thinking of adding a way for the keyword to be used as password system as well. For example if you wanna get into a place, you'll have to know a certain word. Or what if, I make the keyword system a way to understand other languages. That would remind me of Chants of Senaar which I have not talked about in a while haha.
THIS WILL BE EXCLUSIVE TO THE MV VERSION. THIS CLASS WILL NOT APPEAR ON VX ACE VERSION!
New Class, the Gambler. Dependent on TP and MP. Use MP abilities to build up TP, then use TP to do some wild stuff.
I HAVE A BROWSER VERSION THAT WORKS WITH SOUND... There's some sprite displacement when in battle though haha. The opponent looks like he's flying X3
But at least people can play it! I also have been working on rewriting some characters. I'll plan to do more tomorrow.
Also my boyfriend made a fanart redesign of the Opponent:
I'm not making this a replacement, but I wanted to show you all cuz I love what he did. Also yes I have a boyfriend now X3 <3 <3 <3
I also love how he was making art of the intro, with the "what be thy name?" X3
My browser game doesn't have audio I think. It did when I first exported it, but when I updated it, it got rid of the sound for some reason! All I did was update the resolution.
I tried looking up to see if it had to do with my browser (Brave) and i found a post: https://itch.io/t/1869226/i-cant-hear-anything-when-i-play-a-game-on-the-browser
HOWEVER, even on Chrome it doesn't work AND every other browser game works! Can anyone else tell me if it works for them on their own browser? Or maybe it will work for u on brave and/or chrome?
Heres my game: https://chillitch.itch.io/fates-gamble-a-russian-roulette-rp
Battle start doesnt tile, and the screen is kind of bigger. It still has black borders but for now it will work.
Ermmm, I'll see what I can focus on now for fates gamble. Probably gonna go back to fixing the story.
Edit: Hopefully a Mobile version will come out pretty soon. Idk if I can, I've never exported anything to mobile before, but I'll test it out.
Eye card had a bug where it would display an incorrect round.
In the MV version there would be a text box saying "Is it working" or "TESTING TESTING TESTING." This will be fixed.
WHY WHY WHY! WHY IS THAT WHENEVER I SAY SOMETHING WILL COME OUT IT ALWAYS HAS TO COME OUT THE DAY AFTER! WHY WHY WHY!
Sorry a lot happened today, at least I got to work on my game a bit.
Ok so apparently my devlog i posted yesterday was deleted?????? Whatever not a big deal I guess.
All I said was that Itch.io will only allow a browser version if in strongly believe that It should be on and if I could at least try to reduce the file size. Also I'll need to have some screenshots of MV and have a more detailed description.
I'll see what I can do.
O_Tire, if you're reading this. I realized it was dumb for me to say I cant fix the animation that pays when you start an animation. It's actually really easy I just need to fix the resolution. Idk why I said I couldn't fix it.
Also while the resolution is pretty bad, there is a way to make the screen bigger when in full screen.
Just a little idea of what I'll be comparing in my video:
MV:
VX Ace:
I added the MV version but its only downloadable for right now. I'm still waiting for Itch.io to help get rid of the file size problem so I can upload the browser version.
Gonna make another devlog video where I talk about my plans for the dual release.
I'll be taking christmas vacation for 2 days, so expect a devlog maybe after christmas day.
The Beta for MV should be done, HOWEVER, Itch.io needs to give me access for a bigger file size, for it to work.
Also, there is a bug where the screen flash doesn't work when you shoot an enemy but only work for the poison animation??????
Also when the MV version is up, please do tell me if you get soft locked, for some reason this randomly happens with the Spin Chamber animation and I don't know why. I'm assuming it's just my PC??????
There's apparently a bug where the Challenge Card animation wont play AND it wont restart when you both get a tie. This is in the VX Ace version as well.
Ok it's still not here, so I'm a little upset. Remember when I said I was encountering a bug on MV where I wouldn't do any damage. For some reason when clicking the "Battle Test" button you don't do any damage to the enemy. Which made me think that it was a bug, however when I played the project I started inflicting damage on the enemy this time. So I again, thought it was a weird bug that somehow solved itself or was some RNG in the MV system. BUT APPARENTLY IT'S A FEATURE!!! UGHHHH SO MUCH HOURS WASTED! Oh well what matters is that I learn from that.
MV should be coming close. Although I'm having problems with the Animation feature on MV. I want the screen to flash as usual with the opponent, but it doesn't happen on MV and idk why.
Also the Opponent would only make standard attack sounds when using revolver instead of the Gun1 sound effect. This is on the VX Ace version as well. So expect an update of VX Ace haha.