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Chillitch

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A member registered May 22, 2022 · View creator page →

Creator of

Recent community posts

Story Mode Update:

Yes I wasn't able to work on game modes today, but I almost was. Again, I wont be here this Friday through Sunday, because I'm going on a trip. However I'll see if I can make some kind of update tomorrow. Thanks for staying with me guys

Story Update:

Wow I added a lot today to this one characters ROLE System. Everything is going good so far, however, now I'm not even sure I'll be able to work on the game modes tomorrow either. Also I wont be here this Friday through Sunday because I'm going on a trip. I hope this isn't bad news. I want to finish this character first before I make the game modes.

But I guess I could mention a few things...

Game Mode Update:

I might have some improved art, but not for everything. I'm also thinking of remaking the art for some of the items, since I changed their names (don't expect the animations to be that good though).

Also one quick thing I'm considering is adding super moves. I plan super moves to be a 50/50 coin flip though. When you activate one, it either can really hurt you or really help you.  However, I'm not sure If I should add them, as I would hate for super moves to ruin the horror of my game.

(1 edit)

Story Update:

Ok I may or may not, work on the game modes on Wednesday. The reason is because I made a mistake. When I was writing my story in Twine I had a wi-fi issue. Twine was working just fine, but it's auto save feature was kind of messing up so I was working on my story but nothing was auto saving. So when I closed my computer, I lost some progress   >_<

It's ok, I'm still sure I can work on them Wednesday.

(2 edits)

Story Update:

Ok so I'll probably be able to work on the game modes this Wednesday. I'll see if I can finish rewriting this character tomorrow. Thanks for staying with me guys, hope I can ease the wait with an update.

(1 edit)

I write them digitally.

I use Twine: https://twinery.org/

This is mainly for choose our own adventure stories though. 

Also code editor? You mean like you're gonna make your own program to help with writing your story or you're just writing your story in the editor? Not sure what you mean, but that does sound cool.

(1 edit)

Story Update:

So you know how I said I'm "almost done" with rewriting this one character I have. Well I was wrong, haha. I added a lot more things to this character that I'm writing, so it's gonna take a little longer than expected. Keep in mind when I say rewriting, I mean as in rewriting their ROLE system. I'll try to finish this character as soon as I can, so I can update the beta test on the battle system.    <3

I apologize for no update yesterday >_<

Game Mode Update:

Yeah might as well add "Mode" to the name. Right now I have 3 new ideas for "modes".

  • No Items Mode
  • Chance Mode
  • Double Barrel Mode

And of course there is normal mode, which is basically the vanilla battle system you all played already.

I'll basically explain these three modes. 

(Also, in case no one remembers. Explosive bullet is a bullet that you cant activate or else it will...explode. To deactivate it you must shoot yourself.)

No items: This is what it sounds like. Literally the same thing as the vanilla battle system but no items and 1 "Explosive Bullet" will be in the ammo, so be careful.
Chance Mode: This is basically the "Double or Nothing mode". It goes on and on till you give up or die once (Also, you are given random items). However the ammo count will be always 6. Wont go up to 8 or 10. Also, 1 "Explosive Bullet" will be in the ammo count.
Double Barrel Mode: This is the only to access the Double Barreled Shotgun. In case no one remembers, Double Barreled Shotgun can do 6 DMG and it has only 1 live round and 1 blank round, making it a 50/50 chance. 

Story Update:

I'm almost done finishing rewriting this one characters Role System. There's possibly 2 more characters I have to complete. But when I'm done with rewriting this one character, I may or may not work on the other modes.

(1 edit)

Ok, no post today, but hopefully tomorrow. Also I do plan on using the "explosive bullet" for double or nothing mode.

I havent been following the devlog much so please tell me if the things I mentioned have already been talked about.

Will you add more control options?

I would like this As I don't like right shift or double tap to be the "dash"

I would rather have mouse right click on mouse to be the dash because using right shift feels uncomfortable when I have to use 'J' to shoot as well. Also double tap feels weird to execute, sometimes I even accidentally double tap making me dash for no reason. 

Also why didn't you mention that using mouse left click works for shooting as well?

Will you add camera controls?

Camera controls would benefit me, as I hate games that have the camera move wherever you aim. I like more static cameras.

There's much more I could say about this game like the level design, but overall I plan on playing more. Hopefully you put these changes in, but it's ok if you don't wanna work on this game anymore. Happy to follow your channel.

Might do a "double or nothing mode" (Although I'll probably just call it "Hard mode"). Hey, maybe I'll even add more modes just for fun. After all, I hate having to let you guys wait for the full game, so I might add some small new things to the beta, just to ease the wait. 

I will admit I didnt really do much today, so I'll probably do more on the story tomorrow. But I'll bring some ideas for any "modes" I have.

(4 edits)

Media Update:

The YT Channel is here!

YT Channel

Right now I only have two videos. Ones a gameplay video and the other is kind of just an introduction video. There's still a lot to learn, as I plan to understand what I want my videos to truly be. Also I plan to get better at editing.

Shut it about my mic being bad     ):<

Game Scene Update:

Also I did update the zip file of the game, but its nothing too interesting. All I did was get rid of the text that would pop up when you shoot yourself in the first round. It would give numbers for the blank and live rounds, because I realized I made them too confusing. Also in the first round live rounds wouldn't hurt you if you shot yourself. The reason for this was to make it "easy" but I feel like it just made it confusing and dumb.

(1 edit)

EEEEE PIXELIXEL IS ALREADY MY FAVE!!! for some reason the car gives me Iron Lung vibes lol :3

(1 edit)

Well when trying to put in a thumbnail, I was asked to use a phone number. Admittedly one day I did have some phone service issues. However it was off and on, so when I did get service I would put in my phone number. However this didnt work because my service would cut out about 5-10 mins and from what I've heard, YouTube can take up to 15 minutes, sometimes they don't even respond. So whenever I saw my service go up I would type in my code again. however I gave up since it didnt work. So then the next day I logged into YT and it said "You have recently made too many attempts. Please try again later"

X_X 

So I couldn't get my code. Sorry, I should've mentioned that it was also a bit of my fault too and not just YouTube. I needed to be patient and wait for the next day. But I wish they would give me a scheduled time of when I could put in my phone number because I've been waiting for days.

That's ok though, I think I know how to get my channel going today.

Media Update.

Ok youtube is being dumb, REALLY DUMB. I'll see what I can do for the channel tomorrow, since youtube is making no sense. I will explain what happened when I get the channel going. 

Just know that I will have two videos up when I have the channel going.

Sorry not much to say other than I've been working on the story since I cant have my channel up, ugh.

Unfortunately I cannot have the channel up today, will have to delay it for tomorrow. I swear, I keep trying to get youtube to contact me with a verification code but it's not working, ugh. 

Ok well, I do have the channel up, I just cant upload videos on it yet. 

Media Update:

Unfortunately I was going to have my YT Channel up and ready but due to some problems I wont be able to have my channel up today, hopefully tomorrow.

I'm still having thoughts about what I should do with the channel. I'm thinking of making it mix of the Sonic The Hedgehog YT Channel and Goodgis, where they do nothing but post anything related to their games. I'm thinking of doing something like that. So since I have Fates Gamble, I'll probably do videos related to that whether that be gameplay, trailers, horror entertainment, devlogs, game development, etc. Not saying I'm only doing Fates Gamble stuff. Just saying for right now, It's mainly going to be about Fates Gamble.

Yooo lets goooo. For some reason I cant find the reply button, but whatever.

Are you using Unity again?

Also will this be another endless game or will there be an ending???

(1 edit)

I stated before that I'm using ClipChamp to make videos :3

It's a really easy editor, however you might experience a lot of annoying bugs, (Especially with text) but the bugs disappear when you use ClipChamp long enough. The Browser version sucks though. It's only good as a temporary solution. It works good on its first run, but later on it crashes so much >_<   (Maybe it will work for u, but I recommend just getting the download version)

Also Yes the plan is that I will be doing Devlogs with editing on my YT channel. I might even start my YT Channel today. However, they wont be daily. I only do daily updates on this devlog.

I love Audacity, I've been using that too. I also use OBS to record sometimes, but that's for gameplay. I've never tried Blender video editor before, but I'll check it out.

Sorry I haven't been able to work on my story, there's just a lot I have been doing. Including...

Media Update:

My channel is coming sooner. I'm getting really close to finishing it up. I'm thinking I'll have a channel where I play games and talk about miscellaneous things and have another channel about Gamedev.

Item Recap:

Does Anyone remember the Padlock Item? I accidentally talked about it on yesterdays post so I had to edit it out. But anyways, It would basically it was like Zip Tie Cuffs except it would only lock your opponents items until you attacked the opponent 2 times. At first I explained it POOOORLY, so I'm glad to talk about it again. 

Also I'm thinking about changing the Red flag. Since it's so overpowered, it will now become something new.

Red Flag is now Tactical Vest.

Tactical Vest: If you use this, you will automatically shoot yourself. If you shoot yourself with a live round, you'll lose the vest and take no damage. If you shoot yourself with a blank round, you'll KEEP the vest and take no damage, so now you can shoot your opponent and you can take a free hit from your opponent if he activates a live round on you.

So now, I have a total of 13 Items.

  • Healing Syringe
  • Zip Tie Cuffs
  • Tactical Vest
  • Four Leaf Clover
  • Eye Card
  • Plasma Cutter
  • Steal Card
  • Tarp
  • Gift Box
  • Silencer
  • Padlock
  • Averser
  • Fortune Cookie
(2 edits)

Item Update:

There's some Items from Buckshot roulette that I will be renaming in Fates Gamble. Specifically Burner Phone and Polaris. Before, I talked about not really liking them, but when I played the steam version I really started to like them a lot more.

Burner Phone will become a Fortune Cookie

Polaris will become Averser.

Also, I'm getting rid of Bullseye card. It was basically a better version of the Zip Tie Cuffs. However, I realized it's really not that fun to fight against or use, so I'm getting rid of it. Also new item Idea.

Chains: It can lock one of your item types, so it cant be stolen. So basically, if you use Chains on the Heal Syringe and have two Heal Syringes, those two will be locked, because it matters what type it is, not which one.

Now, I'm not sure if I'll use this item because I'm not sure if anyone would be willing to even buy this item, and also I'm debating on if it will be even fun to use. But it is something to think about.

Also Mike Klubnika announced doing specific items for multiplayer on Buckshot Roulette.

I'm not sure why he's making them exclusive for multiplayer, but either way, I may or may not put them into Fates Gamble.    :)

Battle System Update:

I had a problem with my battle system before. My main issue was that you could battle enemies but there was no point to it. You would get gold, but that was just to spend on items for battling. There's no XP in the game. Also it could be easy to just use a bunch of items to beat battles. So there was no point. And now that I introduced the Silencer, it meant that the Red Flag is gone.

So I have an Idea for my battle system. First off let's talk about how to discourage item hoarding. 

You'll be able to put in a certain amount of money to bet on. So basically if you put in 1000 Gold and you win a battle, you get twice that amount, so now it's 2000 Gold. This is a way to make players think about how much they want before they leap, and it also makes them think about how much items they want to use, because items cost money so now they'll have to probably up the gold value in order to get payback for their items. 

Another way to discourage item hoarding is classes. If anyone doesn't remember, I talked about adding classes like, Soldier, Doctor, Dealer, Spy, etc. to affect the players playstyle just like FF5. My RPG game was made with no XP in mind, so there's no leveling up. But since there is classes, they cost money, also if you want to master a class, you'll have to pay up more money. So it's a choice of items or money. Also, not only does this discourage item hoarding, but this is also a way to encourage people to battle, so battling isn't totally useless if you choose to do it.

What About the Red Flag?

Well first off, you know how in buckshot roulette you get random items when doing battle. Well I'm thinking of adding that in the battle system. Don't worry, there's still a good reason to buy items. I'll only allow one random item to be given in battles. So the Red flag will appear when given randomly.

Is there a good reason to buy it?

I'm still figuring that out. I will admit it's still not that great of an item. Maybe dropping the price down will work, but I don't know what price to give it in order for it to be balanced.

(1 edit)

I'm using ROLE for the name of ACT system. For now on, its ROLE System. 

Media Update:

Ok I will be using ClipChamp for my editing. If you read my last Media Update, you would know I talked about HATING it. When I would use ClipChamp, it was just for fun when I would record peoples games on discord. It would always seem to have audio problems. But now it's working just fine. 

So I'll be having my channel up soon. Just cant decide on what I want it to be. Should it just be a channel about being a gamedev while showing my projects to the public? Or channel about anything gaming, because I don't just wanna be a gamedev channel and I have a gameplay video of Reanimated coming on my channel soon. I'm even thinking of having two channels.

Item Update:

Silencer: If you shoot yourself with a live, it doesn't hurt. Think of it as an opposite of the plasma cutter item. It's good to use this item if you don't have a lot of eye cards or red flags since those get wasted every turn you use them. 

What's the point of the red flag then, if the silencer is just a better version?

Well that's actually a good point. I was thinking the Silencer in the game will have a higher price point, but I know that's not enough for people to use Red flags. To be honest I'm thinking of getting rid of the Red Flag. Another reason I will probably get rid of it, is because of how my game works. I'll explain later in the next Devlog.

I might think of a balance change to help it, but Idk.

I still haven't decided on what I should do with the name "ACT." I still haven't really decided yet. BUT I am thinking of changing the item names. Specifically the ones I took from Buckshot roulette.

So here's my list of what I might do for the items:

  • Handcuffs is now Zip Tie Cuffs
  • Knife is now Plasma Cutter

Those 2 items are the only ones I took from Buckshot Roulette. However I took the name "Herb" from traditional RPG's. It's because a lot of RPG's had herbs as their basic healing item. So I'm thinking of changing this as well.

  • Herbs is now Heal syringe.

...Yeah I know, it doesn't sound much different from "Healing Potion," but having "syringe" fit's the context of my story.

Story Update:

So I've been doing good progress on rewriting some of the main characters for Fates Gamble. However I might cut some characters from the game. Right now I have 6 main characters, however it might go down to 4 main characters. The reason isn't because of time constraints, it's because I felt like one of my characters is too similar to another and the other makes me feel like he would be better as a side character. 

Also, I will most likely change the name to the ACT System to avoid being like Undertale

Some names I have in my head are:

  • ROLE
  • CHAR
  • TALK
  • SPEAK
  • AFFECT
  • PERFORM

These are all just to possibly replace ACT. I'm leaning on Perform or Role, because those names fit for what I'm going for.

Thanks, this is something I've debated in my head actually so I'm glad you said that. The reason I didnt change the name was because I was scared of people saying that I'm just trying to be unique by calling it different. This is one of the criticisms I've heard about the PS5 game Returnal, for changing some of the names that we all know in video games like XP or HP.

The video in question. Skip to 3:46:

Admittedly it's sort of understandable why he said that. We all played games where we use XP to the point where we all instantly know what it is. That's why I've been debating about it. That's also why I couldn't decide on whether I should just copy buckshot roulettes items or give them a makeover, so I did... both options.

BUT, I will take what you said into consideration, since the only game I know that uses "ACT" is Undertale. Overall, I just need to think about it.

What do you think about my items too? Should I change or keep them?

Ok I'm going crazy, I swear I did a post yesterday 0_o

Story Update:

ACT system is getting better. I genuinely feel that the ACT system can make people feel like they can be themselves and genuinely make players think of how to solve problems. While I'm not a huge fan of this game, I like how The Walking Dead: Telltale Series really made me feel like I was in the game. I know I worded that kind of weird, so I hope people understand what I mean by that. But really, I love how it amazing it felt, it made me feel more paranoid and anxious on what to say. Yeah if you can tell, my ACT system is WAYYYY different to Undertale's.

Also the characters are more fleshed out. Still some things I need to figure out but I'm glad I rewrote some of them. I'm really not sure when I will finish this game, but hopefully soon.

Sorry for the short Update.

Ok There's a lot to talk about, however I cant even pass night 2, so I'm not sure if my review even matters since I haven't even really experienced the game.

Negatives:

Let's start off small. First of all the txt file should say "-do your tasks on the computer" because some people might not understand what you mean by task. When I was playing, I completely forgot u said on your devlog that the tasks are on the computer, so when I played the game I was looking around the room for tasks rather than the computer. >w<

in Power down mode, you should have the button for the computer light up so we can know where it is. I kind of got used to finding it, but it's a nice touch that would help.

Also I didnt notice that there was an app to control the light on the computer. it was on the bottom right so it's hard to find. I would say put it in with tasks so it's easier to find.

The text is hard to see on the screen. I have to squint a lot just to read it. 

Ok now lets get deeper. I'm not sure if these next criticisms are valid since I know you said the game isn't meant to be hand holding and some of the criticisms I have, might be do to my skill issue, but I thought I might ask them.

The music box goes off too much. I can barely do a task while it goes off, but I know I have to turn it off. Sometimes, right when I turn it off, I barely move my mouse to go back to the PC just to be met with the song again. I'm not sure how long I can let it go so I usually just go for it before anything bad happens because of it.

What do I do with the Alert System? Whenever that alert comes on, I'm basically done for because I don't know how to prevent it other than shutting the PC off and on to redo my task. But when I shut the PC off, the power goes down before I can do anything. It's an instant loss. How do I prevent it???? Unless I'm supposed to figure it out myself because again, maybe it's meant to be like that on purpose because you don't wanna do any handholding, so just know you can reply to this comment with a "It's meant to be that way."

I dont think the events should happen on night 1, to help players learn the game. They can be kind of confusing.

Speaking of events. What do I do with the Eclipse? I know I'm not supposed to move when it sees me, but how do I even know it sees me? Also, can I even move my mouse when it comes out? I would think to hide in the kitchen, but then I don't know how to do my tasks. 

Blood moon isn't really that fun. Well, ok it's fine but it's not as scary as Power down. Power down does have limited light, but at least I could control it, making it tense what I'm about to see when I turn away from my monitor. Unless there's a way to control the light in Blood Moon that I don't know of.

Also the Password task is very confusing. I'm assuming it has to do with the READ_ME.txt but I really don't know how to solve it. My best guess is that I have to put all the numbers in the READ_ME file to get the password unlocked, but I'm not sure if that works, because I think I completed all 4 of my task on those nights and I still got a Session Over. I'm sure it'll be easier to understand when I upload the recording I did on my channel. 

I forgot what this task was called, but it was the one where you have to get online access  first AND THEN go the task that has you wait for a VERY long time. It sorta has a black screen and says "don't shut off your computer" or something like that. Anyways, how long does it take? Cuz one time it was my last task and I waited for like 1 minute and 16 seconds for the task to end and it didnt work, so I got another Session over.

Also drag and drop is really buggy. When I upload the gameplay on my channel you'll be able to see what I mean, but sometimes when I open a task on my screen, it only moves an inch when I drag it. Also when I open a task, sometimes the tasks that are already open, teleport right by it so I have to drag and drop everything again.

I got confused trying to understand how to complete a task. It took me some time to realize I needed to deactivate some of them, especially the gallery task.

Overall, tell me if these criticisms are even valid, because maybe I just don't get it or maybe some of these are meant to be confusing so that there's no hand holding. Again you can say, "It's meant to be that way."

Positives:

Power down Is easily the best event. It's really fun to do task while controlling the light. It really makes it tense on what your gonna see.

I like the shadow beans, haha. Well you know what I mean by that. They're kind of goofy looking but I still like them. 

The props really are damn scary. I mean I didnt expect to be too scared by this game, but MY GOSH they're genuinely scarier than I expected.

I like when the lights go off when the timer runs out, everything feels so tense. Especially since you cant crouch in this game lol.

I really do appreciate the unpredictable gameplay, even if there's some parts I don't like.

Questions:

Do any props move in the Kitchen? because I don't know how to turn the flashlight in a 180 degrees in Power Down mode. I'm not saying I encountered any props in the kitchen, I'm just saying, is there any props that move in the kitchen????

How do I uncurse a prop? I remember u said on ur devlog that I have to look at them while in the dark to uncurse a prop, but when the clock dropped on the floor, I looked at it in the dark for like 3-5 seconds and then I turned the lights back on to step on it and it jump scared me. Do I just not approach it????

Conclusion:

Sorry if this review is not that good since I didnt even get to really experience the game cuz I have such a skill issue. Just know that while there's more negatives I put on here, they're not what really kill the game. The positives really make me want to play this game more and more.

(1 edit)

Hey guys, I wanted to tell all of you, that I have a bit of a problem. I suffer from something. Something that's been hurting me these past days, escpecially when I made yesterdays post. I suffer, from being a complete utter moron. I'm not sure if anyone read the post I made 2 days ago (I know it says 1 day ago, but it says that even when I forget to make a devlog everyday), but anyways, I made a post saying "HeY GUys i MaDE A nEw IteM" when in reality it's no different to another item. I called it the Bullseye Card, which allows you to shoot the gun two times. EVEN THOUGH THE HANDCUFFS DO THE EXACT THING. So I'm changing the Bullseye Card.

Also, I'll admit I didnt really do any work yesterday (Now you know why I forgot to make a devlog yesterday) because I wanted to reflect on somethings on my life and also because I had church. But anyways, I'm hoping to change the 10% to 20% sometime, as I really wanna show that I've been progressing. BUT MAN! Getting this main story and side story done is kind of rough, but oh well, I can push through it.

Item Update:

Bullseye Card allows three shots instead of two. Not sure If I'll ever add any more items but I don't know.

Future for this game:

I've had a lot to think about the future of this game. So here's my plan.

If the game gets pretty popular, I'll make a free online versus mode (Hopefully up to 4 players) and make it in Godot, since RPG Maker doesn't support online.

Else, I'll probably make references to these characters in my other games, or maybe put them in the actual stories of my games.

Again I'm not going to make a sequel to this game. I've had thoughts of making a spinoff, like a "Fates Gamble: Halloween Hack" (based off of Toby Fox's Halloween Hack), but again, at the same time I don't really wanna do that.

YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEHAW. I'm proud you made it this far buddy.

Battle Update:

Ok so I will probably not make the Explosive round an item but integrate it into the battle system. Again this is just to encourage people to shoot themselves more often.

Item Update:

This is just an idea that popped in my head when I watched Vsauce Kevin's video on Russian roulette.

Bullseye Card: You're allowed to shoot the enemy two times instead of one time.

Story Update:

All I can say is that I'm making great progress. Especially with the pacifist route and the ACT system involved with the main characters (Yes I'm working on the main story again /: )

Also I have another character that I might make as one of the main characters. Remember when I talked about robots being on your side? Well there's one robot you can talk with, to put him on your team. Although he doesn't feel emotion so you will have to use some clever talking to get him on your side.

It's been hard making the story, but fun at the same time haha. Hope you guys been doing great. Really wish I could talk about the story more, but I cant really reveal a lot. 

Battle Update:

So another thing I might do is have the boss be a little cheeky cheater. This will really fit the boss.

Also, there's a problem with how Russian roulette works.

I'm not sure if I showed this video, but he basically explains why you should (usually) NEVER shoot yourself in Buckshot Roulette. If you watch the video at 8:15, he explains why the amount of ammo is a problem. So one of my strats is to cap the ammo to 10 rounds so it can be even numbers instead of odd numbers. It's not perfect but it helps. So what else can I do to encourage people to shoot themselves. Well for one I have four leaf clover which gives a 50/50 chance, to encourage people to use it in hopes of getting a shot. Also it might scare the player if the enemies use it, so they might be encouraged to shoot themselves to get a higher chance of the live round. But what else could I do?

Not sure if people remember, but does anyone know about that one weapon idea I had about where you could shoot yourself with a blank to get more damage on your gun. Well I'm thinking of turning that into an item or apply that effect to all guns.

Also, speaking of ways to encourage players to shoot themselves....

Item Update:

Explosive round: You can put in an explosive round in the gun. If anyone activates the explosive round when shooting at someone, the explosive round well... EXPLODES giving themselves damage. So you have to guess where the explosive round is, so you can deactivate it. How do you deactivate it? Well... by shooting yourself.

I plan to make it a complete product. I'll only update for bug fixes and typos.

My next game Idea I have planned will probably be using Godot. I don't use Unity, also I don't have experience with GameMaker. Might use RPG Maker MV for some other projects, because I want my purchase to feel justified lol.

The third question is a tough one, because I want to make it a hobby but I also REALLY want to make it a job. I've learned from countless game devs about marketing, however I'm struggling with trying to put up my YouTube channel back up. So I am more leaning on making it a job, but I don't really like having my games be paid. Id rather them be free. Even if I did involve payment, I'd rather make it DLC but the game be free. 

Yes I do have marketing. Right now I only have my YouTube channel (That i need to open back up T-T). Also I did actually make an advertisement video on my Instagram channel, but again I'm not really sure if I want to use Insta that much.

Admittedly these videos are more about profit but they're still helpful information, even if you're making a free game.

Goodgis is a really cool youtuber. He has some good info in this video. He also talks about how you should TELL your story on social media. 

GoingIndie is another YT channel I love. He talks about why 96% of Indie game fail. Some people in the comment section disagree with certain points in the video, but either way it still has some good info if you want to make a game. He also says we should go out and talk to people if they want our game so we can understand what we should develop. For example, I have a devlog (of course) and I also posted my beta on the ScoreSpace Discord server because they have a channel for showing off work. However, there's still much more I plan to do other than just those two things. I'm gonna find some more people to talk to, just not right now, I have a lot to do.

Happy Memorial Day!

Battle Update:

There is indeed bosses. My plan is to have 5 but I only have 3. To be honest I might just keep it to 3. Even most of my bosses are optional, and for good reason. 

what will the bosses be like?

well I plan for them to have smarter AI, and also tend to have more items than the usual enemy you’ll find. 

but what about the normal enemies you’ll encounter? Well, some of them are just like how the Opponent acts in the beta, however there’s ones with gimmicks attached to them. I plan to have an enemy that copies your move like a puppet, which will be interesting to fight. Also there’s some who might shoot themselves too much or might shoot you too much. I won’t be having any enemy that’s cheats by knowing where the live round is. Although the Opponent  will always know the last round, so I will be using that for all the other enemies.

also some enemies will have certain items allowed. Heck they might even give you free items so you can learn to use them.

Story Update.

Remember when I said you can choose to be in groups (clans, organization, whatever). Right now, there's one where you can join a murderer on his quests. It's one of the ways you can unlock the double barreled shotgun. He goes on a total killing spree for a horrifying reason. If you agree with his actions, by all means... join him.

Also the ACT system is getting better. I'm glad I'm not second guessing my decisions any more, and am feeling more confident with how my game should be.

sorry for such a short update, haha, I'm making this pretty late.

Story Update:

I'll be adding robots to the story     :D

Ok, well what's so special about them? well first off you can have one as a partner for the partner system (if that ever gets implemented.) They also might be involved with some side quest. Also you can put someone's conscious into a robot, which can be really interesting for some story parts if you want to revive a character. That actually reminds me. Whenever your partner dies, they stay dead. It's not like every other RPG where your partner faints but comes back when out of battle. Nah bro, they really dead, unless you give them a revive syringe or put their conscious into a robot.

Why would you add that? 

Because for a horror game, if your partner dies, it makes your choices feel more anxiety driven. Like you don't wanna pick the wrong choice, so your friend doesn't die, which gives off decidophobia.

Story Update:

I’m gonna talk more about the ACT system and the cassette tape mechanic. These both really complement eachother because the cassettes reveal a lot of information of the past and present. Yep, this will definitely help get some info on pacifying someone. For example, a cassette tape can give you info on someone’s child hood. So you can use that info to help them. Perhaps they were abandoned, ignored, or hurt in their childhood and that shaped the way they are. This is all sad, but it can be helpful information for you to use in order to change them, much like psychology. I don’t want cassette tapes, just to be lore dumps, I want them to be useful.

there’s more I plan with cassette tapes, I hope to talk about them again some other time.
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Story Update:

Wow I'm happy with what I got to do today. Right now I'm writing how the ACT system should go for a special character and I feel really proud about it. The ACT system is getting better and the characters are getting more development. I kind of dreaded writing for the main story at times, but I'm getting more happy with it. After all, I really feel like I got a lot done today. 

Also I really wanna say I'm inspired by the "Fools Gold" Series by DingoDoodles. If you read the update above this one, you would know she's responsible for the "Felix D&D Tips" video as well. Dingo and her boyfriend Felix really inspired the way I write the story for this game. If you don't know "Fools Gold" is a series that she does where she animates her D&D campaigns. Its a really entertaining watch, go check it out.

Fools Gold

But what really caught me was the fact that this wasn't just some writer making this story. It was her group of friends having a D&D campaign where luck was involved and there choices mattered. It made me wonder "Man what if RPG's had something like this." And that's kind of one of the reasons I wanted to make this game. It made me feel like RPG's could be so much greater, and yet RPG's were based off of D&D (So I've been told). While my battle system is mainly Russian roulette, there's times in the story where you have to do traditional fights. No, it's not like every other RPG where there's a menu system to select what you wanna do and having to do big numbers. It's more like a choose your own adventure way of fighting. Which I know sounds dumb since I just said its not like a menu system. 

To give an example, lets say you fight a thief. In a traditional RPG, you would basically have to dwindle the HP on that thief till he hits 0. But in my game, not only can you attack the thief, lets say you can shoot a padlock on a cage for a bull, now the bull can run out and chase after the thief. Or lets say your riding on a motorcycle on top of some canyon and your being chased by a biker gang for whatever reason. You can ram them into the ravine, or maybe trick one of them to ram you, but then right as he gets close, you floor it and he accidentally crashes into his buddy's. It feels like there's more story involved, and you can use the environment around you to make more interesting choices. Rather than just, "You use 'attack'. oh you did 20 dmg... You used a 'special'. Oh it missed. You used 'attack'. Oh you did another 20 dmg."

Sorry,  just wanna say I'll be using stuff like the environment and story to make more engaging fights, thanks to "Fools Gold."

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Story Update:

Lets talk about LUCK! Of course we all know luck will be in the battle system, but this goes for the story too. The story will have moments where luck is involved. Think of it like "Dungeons & Dragons" when you roll the 20 sided dice to get the best outcome in a story. Ok I never played D&D before, but I kind of understand the concept of the 20 sided dice.

I guess to give you an example, lets say someone tried to punch you. If you want to kick them and rolled a 1. Then when you kick the person, not only does your kick do nothing to him, it hurts your leg instead. However if it was a 20. Then when you kick the person, he falls and hit's his head hard on the ground so hard it instantly knocks him out. Also, just like dungeons and dragons, I want to reward the player for creative thinking. In D&D, you can do aaaannnnyyythiiiing you want (technically), since you cant really deny any players request. So I plan to make a lot of things a possibility in this game. For example, lets say you encounter a locked door. Well other video games will tell you to find a key. You can choose that approach in my game, but you can also break the door. As long you roll a high number. Of course I don't wanna be too ambitious, so I might not have this feature in everything, but I'll try to implement it in as much as possible.

However to help me make it more balanced and also to give myself not such a headache when I put it in my game. I'll be using the "YES, AND.

What's a "YES, AND?"

This is a 3 minute video on the "YES, AND." I HIGHLY recommend you gave it a watch to understand what I'm gonna do with my game.

Much like he said in the video, it still can break the story. For example, right now I plan to have a side quest where you can explore a haunted mansion, and you can bypass all of it if you have a good roll.       T-T

But that's ok because I want people to have freedom. This helps make my game more about roleplaying, so the player can be encouraged to act exactly as their character. Much like what he said at 0:54, if you have a character that wants to do something, even if its outrageous, he can still (technically) do it, but it comes at a cost with the "YES, AND."

Weapons Update:

I know I said I would talk about the story more in these devlogs, but an idea came in my head. I'm thinking of adding a gun that gets more powerful the more you shoot a blank at yourself. So basically +2 damage every time you shoot yourself with a blank. It can be a good competition for the Double Barreled Shotgun on who's the strongest weapon. In my game there's 9 blank rounds and 1 live round. Meaning it has the chance to bump up to 18 damage! I'm thinking of nerfing it, but it's such a fun Idea.

Story Update:

I had a problem in the story. In the pacifist run, I realized that it would be a problem if you didnt kill anyone, but you would be mean to people. Since the ACT system in my game allows you to be a total a**hole, it can make people mean or evil. Of course this isn't pacifist worthy, so I will count the act of changing someone into being evil as killing someone. I mean, making people evil is way worse than killing them. After all, just like Jesus said "do not fear those who kill the body but cannot kill the soul. Rather fear him who can destroy both soul and body in hell." >:) >:) >:)

Will making people evil count towards the genocide ending? That's a good question... I don't now how to answer that. Either I will make a new ending or maybe just put it as a genocide ending, but I'm really not sure, I'll think about it. 

I'm getting better Ideas with the story. I cant wait to reveal some of the more important characters I haven't showed off yet. 

Also I'm debating on the cassette tape mechanic becoming a VHS tape mechanic. Does anyone remember the cassette tape mechanic? As of typing this, it was an update 13 days ago. For anyone who doesn't remember, these cassette tapes were something you can find to reveal more of the story. Anyways, I'm thinking of making it VHS tapes instead, for more visual parts. Now I still want to use "Tell don't show" so not all of it will have visuals, but it is something I'm thinking of.

Just a thought!

YEEEEEE, IM PROUD YOU MADE IT THIS FAR.

I'm imagining a fantasy scenario where Markiplier plays your game or something haha. I hope it gets popular, not because I'm simply excited for you, but because this game is so unique compared to most horror games.    :3