In canals, I wish that when the advertisements are shot, they would be shorted out. Maybe this is going too far, but maybe they could even make a small shock explosion, kind of like a light weight red barrel.
I really want to do this too, but at the moment I can draw all of them at once in a single draw call and splitting them up into destroyable statics will likely require extra optimization. It is on my to-do list but as a “nice to have” rather than a “need to have”.
I realize that the mecha shots are so wide that I can just stand between the guns and never get shot… intentional? I kind of like, it’s funny. Suppose it’s worse than just strafing around, especially when other enemies are around.
As I’m aiming for other enemies to be the main source of difficulty I’m thinking I will leave it be. I do have a separate code path that fixes it, but I’ll see how it goes in the later levels.
I didn’t get a you’re dead screen, but at least I can open the menu and exit that way.
There’s no timer for the death screen, it will only show up if you left click. I should make it so Escape puts you in the death screen too though, I don’t think it does.