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(+1)

-Contrast is better this time, didn't have trouble seeing the enemies in the chaos.

-Actually beat the garden mission this time. The flame thrower was pretty rad, the fire sticking around and spreading really saves what would otherwise be a kind of boring weapon. RIP frenchie greens

-Wish the mission report was more exact, I can't tell what stats are good or bad for the grading. Though if you aren't planning on making that a serious feature I suppose it's fine. 

-Pilot talking on coms is neat, but it 's difficult to read it, especially if it shows up while in combat. In a perfect world, it would be be voice acted like the Ace Combat conversations. Otherwise, keeping the text up for longer at least would help. 

-New mission is neat, I like the new city locale. The briefing is also interesting, room for the possibility of the brigade being sabotaged by some other force so they couldn't contact the outside... though that's a bit of a stretch.

Game is still looks great and is fun to play, looking forward to more.

(+1)
-Contrast is better this time, didn't have trouble seeing the enemies in the chaos.

Good to hear!

-Actually beat the garden mission this time. The flame thrower was pretty rad, the fire sticking around and spreading really saves what would otherwise be a kind of boring weapon. RIP frenchie greens

Awesome, I'm glad you managed to beat that second level! The flamethrower really can change the way the game is played, especially since you can lay fire traps that enemies will run into.

-Wish the mission report was more exact, I can't tell what stats are good or bad for the grading. Though if you aren't planning on making that a serious feature I suppose it's fine.

Indeed. The rank is always A+, it's purely cosmetic for now. I haven't fully decided what should count for a good rank still? Time? No hits taken? Least missiles used? Need to think on it more.

-Pilot talking on coms is neat, but it 's difficult to read it, especially if it shows up while in combat. In a perfect world, it would be be voice acted like the Ace Combat conversations. Otherwise, keeping the text up for longer at least would help.

Noted! Voice acting would be cool and probably doable with AI,  but the same reason it's on screen for so little is I'm worried it'll get too repetitive if it happens too often, especially if there's around 20 or so missions in the game. I don't know if I should have an option in the settings to just turn it off entirely since I think it can actually be helpful to remind the player they're out of missiles, ammo, armor, etc.

-New mission is neat, I like the new city locale. The briefing is also interesting, room for the possibility of the brigade being sabotaged by some other force so they couldn't contact the outside... though that's a bit of a stretch.

Awesome! Eventually I'd like there to be cutscenes and an actual briefing for each mission, but for now I've just had that brief little text/exposition dump on the mission screen.

Game is still looks great and is fun to play, looking forward to more.

Thank you for playing this time, previously, and the feedback! I appreciate it tremendously.