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Holy hell, my man left me an essay. Thanks so much for playing! I'll say up-front that I really appreciate all of the comments you left me.

I totally understand some of the gripes you've left me with. I wanted to make sure that sprint would drive you forward, but with the level changes I want to tune it a little more to be more suitable to the level. It's not where I want to be. Same with the aiming while jumping. I have it on a list somewhere to turn it into a recoil multiplier along with an initial recoil kick, rather than the weird aim modification that it is right now. Thanks for pointing it out. It's a super valuable reminder. The glass is *definitely* going to be breaking soon. It's one of the points I really want to work on, and is gonna be a step into the more immersion level features I'd want for myself.

You're right. Aim is only a single FOV slider along with a modifier for when you are in slowmo. A hidden combo variable determines how much it will zoom in, but adding a separate aiming FOV sounds like a pretty interesting option. The test level wasn't this big before so it's starting to become a small problem.

I feel your satisfaction and frustration with the ninja guys. I made them work out a little more but they're still kind of pushovers, until they really get up close. After a lot of feedback, I made it so you could pick up the sword, but the full melee system isn't really working yet, so you only get a single swing. Kinda bad, but I'd agree, a couple of extra moves would be cool. Unfortunately, you're still a cop.

For the AI in general, honestly it's a recurring comment but I totally agree with you. They need a full rework because they're currently either complete pushovers or extremely brutal. Especially the shotgunners just instantly react and perforate you in seconds. Don't worry, things are going to be overhauled soon. I'm glad you like how they track you. They're meant to be smarter than that, but right now they don't do much else. Currently unfinished, unfortunately. But that will change soon.

I'll take a look at the keybinds issue, but I've noticed that some configs don't change or reset properly *sometimes* in the export builds. I'll play around with it. But thanks, you're one of the few that actually tried to rebind the keys, so I really appreciate it!

There are going to be some future changes regarding ammo pickups (it won't be infinite forever ;)), health and armour pickups, and even other special items like grenades. I hope you'll stay tuned for that! There's other things like trying to hone the feel for features like the slide and vault, because I'm also noticing it feels a little clunky (e.g. if you want to jump over a box instead of vault along it). I'll be tweaking those in time too.

Thanks again for putting the effort into this comment and feedback. Hope you'll stick around for next time. Cheers!

cheers, keep care