It's solid! It's feels good! I like it! The character is a cute grumpy pants. plz camera sens slider. Bullet Hair Recieve's lying on the floor state is equally adorable. Reminds me of little inferno, idk why but it's a good feeling. I wish I could dismount wall grabs without jumping completely backwards or having to wait (I wish I had my inputs read instead of flinging me off the wall at full force for wall to wall jump setups). fuck those little platforms. the timings are so fucked that you gotta see if you should jump BEFORE your platform leaves or just as your platform arrives so you gotta wait a cycle to see shit and the platforms are so fucking small it's a really good way to piss someone off when they have to redo a minute of climbing to retry the weirdly timed small platforms (which, given the only identifiable human characteristic within this being a grumpy cute thing is probably the intent (for the love of God, if that's so, please put a checkpoint crutch system plz I suck at third person mover games and I'll get filtered so hard since I have no patience))
Below is personal taste stuff which is totally dumb but how I feel given it's early state and my personal tastes.
Jumping out of dives and diving sets speed to that of walking which is probably here for prescision platforming but some parts of the large map makes me wish I kept/gained speed while doing them.
Some parts of the map are large and don't have geometry or objects to play with which makes me wish I had a way to generate speed and inertia or redirect it out of sections that have them to quickly go speedy through emptier parts of the map. This is all just suggestion since it's probably cuz the map's dev test ye