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OK seems where I got stuck last times was just not recognizing a certain door for a door (took it for 2 stacked boxes)

Being able to remap keys really helped, as I was more easily able to spam my 'interact' key of choice.

In my personal opinion, the strength of this game is in the dialogues and the artwork. The combat is rote. The puzzle approach to combat, having to first gather enough strength to wield the sword, is promising. However, one should then one-shot or two-shot the goblins. Still having to hit 5 or what times with these clunky controls is harsh. It is annoying that you can’t attack while walking up somewhere. I did not look forward to killing all ~10 goblins in the level. Fortunately it turned out that that isn’t the goal, even though it’s implied in the beginning.

Footage, featuring a bunch of bugs I didn’t mention here: https://www.twitch.tv/videos/2191386970