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A jam submission

Dirk The AdventurerView game page

That action RPG adventure you've never seen before and always wanted to play.
Submitted by Madness_Inside — 2 days, 23 hours before the deadline
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Dirk The Adventurer's itch.io page

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Comments

Submitted

OK seems where I got stuck last times was just not recognizing a certain door for a door (took it for 2 stacked boxes)

Being able to remap keys really helped, as I was more easily able to spam my 'interact' key of choice.

In my personal opinion, the strength of this game is in the dialogues and the artwork. The combat is rote. The puzzle approach to combat, having to first gather enough strength to wield the sword, is promising. However, one should then one-shot or two-shot the goblins. Still having to hit 5 or what times with these clunky controls is harsh. It is annoying that you can’t attack while walking up somewhere. I did not look forward to killing all ~10 goblins in the level. Fortunately it turned out that that isn’t the goal, even though it’s implied in the beginning.

Footage, featuring a bunch of bugs I didn’t mention here: https://www.twitch.tv/videos/2191386970

Submitted

-Just played through the new area, it was decently fun. But the combat is still the roughest part, the exploration and dialogue was fairly fun for where it's at. Also, in the final cutscene is she suppose to be invisible/offscreen?

-After looping, the stats screen became black and inoperable, then eventually fixed itself.

-If I have the bow when I loop I can still pull it afterwards, but it doesn't shoot arrows and it isn't in my inventory.

Submitted

Downloaded the hotfixed version from yesterday and immediately broke it:

First i hit the audio settings after the intro. From that point on i couldnt do anything and had to restart.

Then i hit space bar while the intro was still going. That changed the size of the intro font and paused it. Had to press space for each step of the intro (or hold it).

Took the goblin extermination path this time since i've done multiple manor runs last DD. Combat is clunky and goblins are really tanky. The latter is a bit of a problem, because theres so many of them and it becomes a slog. The most annoying thing i had however, was that if i wanted to jump often, windows pestered me with the "you are holding shift blabla, wanna do something?". That's pretty bad in a combat situation because it pulls away the focus from the game.

The intro is great, goblin animations are really nice. I wonder what the pretty red heads history with Dirk is, reminds me of Guybrush and Elaine on first glance.

Developer(+1)

Fighting goblins is much easier once you have decent agility and strength, agility impacts how fast you can swing and build combos, strength increases knockback and increases damage. I'm guessing you still have old config files in the 'roaming' folder, 'C' should be the default jumping key now. 

Audio settings are just for show for now, but you should still be able to return to previous menu by pressing 'X' or 'escape'.

I have a dirty little secret and that's why 'space' breaks the intro. I'll have to fix it up soon.

Thanks for Dirking around this DemoDay too! I have to say that I didn't make enough progress since last DD to feel accomplished but at least I can fix some new bugs.

Submitted

Woops. I broke it.

Developer

Damn, can you tell me what you were trying to do when that happened? I was pretty sure all of the possibilities have been patched out.

Submitted

Jump and hang on a ledge to get to a treasure chest. Think ledge hanging activated in the air.

Developer(+1)

Thanks, I managed to replicate it and patch it. Turns out you'll crash the game when you try to climb while also pressing left or right. I sure hope there are no more crashes like that!

Submitted

No problem my guy! Keep dirkin´ it up.

Submitted

My god... a second blorb. 

Submitted

I FOUND BLORB!

Submitted (1 edit)

First time playing Dirk. It was relatively straight forward, though I'll admit I could not for the life of me figure out how to use most items. I did get the fixed lute, but I couldn't figure out how to give it to the bard. I did however escape from the manor.

Developer

Thanks for playing the game!

Using items is just like using a key on the door, but when a character wants an item you'll get additional dialogue option. There's a certain chain of events that needs to be fulfilled, we need to convince admiral that he actually wants to listen to music. There are different ways to solve it too but you still have to find some grains to do it, and I heard it's not so easy (even though they're in the plain sight).

I hope you enjoyed the time spent with Dirk!